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  • Nov 03, 2011
Reaper Part 6: Side-Chaining
  • Genre: Audio
  • Level: Intermediate
  • Time to Complete: 15-30 minutes
  • 0 comments — Start Discussion

So far we’ve covered a great many interesting thing, or two about Reaper. But, I thought it was high time that we got in to some regular, old production techniques.

One of the most basic, yet most widely used of production techniques these days tends to be side-chaining. Producers use this feature for many, many reasons, but one of the biggest reasons is making room for the all-powerful kick drum.

You’ve probably run into a situation where you really needed this feature, too! Think back to this situation and see what you think. You’ve got a really thick bass synth, and a really thick bass drum. Every time the bass drum hits, however, it hits on top of the bass line, and you get double the mud!

One way to get around this particular scenario is with side-chaining. Through the use of discrete, virtual audio channels, an additional output from the kick drum goes in to the compressor that’s assigned to the bass synth. When the kick hits, it causes the compressor on the bass synth to close down, making it sound like the bass synth ducks out in volume.

This particular technique listed above has been used to great effect in modern electronic music over the last several years. Producers will simply sustain a low synth note, side-chain the synth notes compressor to an incoming kick signal, and suddenly there is an 8th note bass line fading in and out in perfect synchronization with the kick drum. But, because a compressor has attack and release functions on it, you can also make the bass fade in and out in time with the kick drum, which causes this hypnotic effect. Quite cool, and very done.


Where Reaper Fits into All of this

Reaper does allow the side-chaining functions that we have all come to expect and love. Though, I will say that it’s not as easily picked up as one would hope. The new look of Reaper 4 does make things a little more ‘neat’. But, I definitely found myself pulling out what little hair I could from a shaved head.

With some careful digging around though, I was able to figure it out, and I have to say that Reaper does the job quite well, and its compressor sounds very nice doing the job, on top of it!

In this tutorial, I’m going to walk through how to set up a side-chaining scenario between a bass synth and a kick drum. Then, to make things even more fun, we’ll also use the same kick to side-chain the hi-hat, too.


Step 1 - Set up an 8 beat with a Kick Drum

As I am a big fan of Microtonic from Sonic Charge, I’m going to use it as my primary drum device for this exercise.

Reaper Side-Chain 1


From the Microtonic, I drag a pre-programmed beat into the Reaper sequencer that I made from Microtonic’s internal step sequencer.

Reaper Side-Chain 1


This particular pattern has a hi-hat that plays a 16 beat, and a kick that plays an 8 beat. Take a listen...


About as generic as you can get... but effective. 

I currently have my hi-hat setup to go out of channel A from the Microtonic, while the kick goes out of channel B.


Step 2 - Side-Chain the Hi-hat

I’ll start the side-chaining process by dragging the I/O button from my kick drum channel  (which is Mictrotonic B) to my hi-hat channel I/O button, (which is Microtonic A). Pay attention to this part, because it'll save you a bit of time, trust me.

Reaper Side-Chain 3


Set the destination out to 3/4...

Reaper Side-Chain 4

Reaper Side-Chain 5


Now, I’m going to add a compressor to the hihat by clicking on the FX button on my Microtonic A output channel, and selecting ReaComp.

Reaper Side-Chain 6

Reaper Side-Chain 7


In the Reacomp control panel, I’ll change the detector input to Aux L and R.

Reaper Side-Chain 8


When I start playing my sequence now, I see signal coming in from the Kick on my Hi-hats' compressor. I’ll lower my threshold down to -29.6 and set my Ratio to 6.0, not too severe on the compression for this part. This instantly gives the hi-hats the ducking effect. No other tweaks are needed!


Step 3 - Create and Side-Chain a Bass Synth

To make my bass synth will be quite simple. I’ll set up a ReaSynth, by using the ‘Insert Virtual Instrument on New Track’ function. Then by holding the Command button, I’ll draw in a Region.

Reaper Side-Chain 9


I’ll double-click on the region now and draw in one note that sustains from two measures.

Reaper Side-Chain 10


Again, I’ll drag the I/O button from my kick drum to the ReaSynth track I/O button, and set the destination track to 3/4.

Reaper Side-Chain 11

Reaper Side-Chain 12


Now, I’ll create a ReaComp on my Bass channel. This is the moment of truth, where it all comes together! I’ll click on the FX button on my Reasynth Track...

Reaper Side-Chain 13


... and add my ReaComp.

Reaper Side-Chain 14


Again, I’ll set my Detector input to Auxiliary L+R like I did earlier in this exercise. 

My compressor settings will be much more severe this time. It’s needed to get the good, ol’ bass ducking effect we all know and love.

I’ll set up my Threshold at around -25.0, which will be really tight on my bass synth and smash it in between my incoming kick. Then, I’ll set my Compression Ratio to 28.0. Between these two settings, there really isn’t anywhere for our little bass note to run. 

Finally, I tweak the Attack (3.0) and Release (46 ms). This is highly optional because we all have different ways that we like to hear this take place. These settings just worked for me. Alright, let’s give it a run...


Conclusion

Even if you aren’t a techno guy, you’ll still want to know how to do this in Reaper. Side-chaining is very helpful for vocals, lead instruments, and so many other things. Really, just anything you want to make room for in a mix. 

I do have to say that once I got this going, the native Reaper plug-ins performed admirably, and I really do have an all new respect for them. That compressor does the job admirably. 

If you haven’t picked Reaper up yet, remember, you can run it in trial mode for quite a long time, too! Download Reaper here.


G.W. Childs IV

G.W. Childs IV

Sound Designer, Musician, Author... G.W. Childs has worn many hats. Beginning in the U.S. Army back in 1991, at the age of 18, G.W. began learning electronics, communications and then ultimately audio and video editing from the Department of Defense. Upon leaving the military G.W. went on to work for many exciting companies like LucasArts, Lucasfilm, Propellerheads, Cakewalk, Midway, MTV. With all of these exciting companies he's either worked as an editor, or sound designer, even sometimes as an actor. G.W. is currently working as an author for Cengage Publishing. He has written the titles 'Creating Music and Sound for Video Games', 'Rewire: Skill Pack', and 'Using Reason on Stage: Skill Pack'. As a musician G.W. has played for years in the band Soil & Eclipse on COP International Records. Additionally, he's worked as a remix artist for acts like Gene Loves Jezebel, Ray Charles, James Brown, Chiazm, Razed in Black, and more.

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