This program contains over 4 hours of pro-level Motion instruction from industry recognized video expert Jamie McCallister. Building on the foundation contained in Motion 101: Mastering Motion 2, Jamie delves into the deep secrets of using Motion 2.
The program starts with a detailed explanation of how to use text to for title sequences and other creative displays - don't forget, text is the main way to visually impart information to your viewers, and understanding how text works in Motion is a mandatory skill!
The program moves on to explore behaviors and particle systems which let you create complex visual displays in a matter of minutes. You'll also learn how to animate and keyframe all of these creative effects, allowing your motion videos to change over time in wild and imaginative ways.
For a full list of the program's contents, see the table of contents below ...
Chapter 1: Effects Overview
Section 1: Filter Order
01: Filter Order
Section 2: Kaleidoscope Filter
02: Kaleidoscope Filter
Section 3: Behaviors Example
03: Making a Ball
04: Creating Text
05: A Ball Repelling Text
Section 4: Generators
06: Generators Example-Caustics
07: Generators Example-Cellular
08: Generators Example-Swirly
Section 5: Creating Particles
09: Creating Particles
10: Colors in Particle Systems
11: Adding Dimensions to Particles
12: Changing Emitter Direction
Chapter 2: Text Overview
Section 1: Creative Text
13: Stylizing Text
14: Giving Text a Path
Section 2: Text Behaviors
15: Adding Text to Video
16: Blurring With a Text Behavior
17: Choosing Behaviors
Chapter 3: Getting Deeper into Motion
Section 1: Keyframe Interpolation
18: Going Into Keyframe Interpolation
Section 2: Markers
19: Adding and Using Markers
Section 3: Menus
20: The Motion Menu Explained
21: The File Menu Explained
22: The Edit Menu Explained
23: The Mark Menu Explained
24: The Object Menu Explained
25: The View Menu Explained
26: The Window Menu Explained
27: The Help Menu Explained
Section 4: Preferences
28: Getting Into General Preferences
29: Setting Appearance Preferences
30: Project Preference Settings
31: Canvas Preferences
32: Other Preferences Outlined
Section 5: Favorites
33: Creating Favorites
Chapter 4: Advanced Filters and Behaviors
Section 1: Keying Filters
34: Setting up a Green Screen
35: Understanding Keying Filters
36: Keying a Night Filter
Section 2: Parameter Behaviors
37: Average Parameter Behavior
38: MIDI Parameter Behavior
39: Negate and Oscillate
40: The Rate Parameter Behavior
41: Reverse Parameter Behavior
42: The Randomize Parameter Behavior
43: Wriggling Parameter Behavior
44: Parameter Behaviors on Parameter Behaviors
Chapter 5: Advanced Particle Systems
Section 1: Particles Range Examples
45: Exploring the Particle Cell
46: Ranges in the Particle Cell
47: Replacing Emitter Objects
48: Generating Random Seeds
49: Using the Gravity Behavior
50: Making an Attractor
51: Dealing With Computer Limitations
Section 2: Advanced Particles
52: Setting up for Fire Particles
53: Choosing Values for Cell Controls
54: Adding Color to Particles
55: Using "Math" Behaviors
56: Fine Tuning Emitter Settings
57: Utilizing a Livetype Background
58: Setting up for Burning Planet
59: Using a sphere Distortion
60: Using the "Light Rays" Glow Filter
61: The "Insect Eye" Distortion Filter
62: Setting Up to Make Smoke
63: Cell Controls for Smoke
64: Creating The Illusion of Physics
Chapter 6: Advanced Text Effects
Section 1: Cool Text
65: Giving Text a Sphere Distortion
66: Extruding Text
67: Block Text on a Background
68: Adjusting Text Styles
Section 2: 3D Text
69: Key-framing a Pivoting Motion
70: Key-framing Quadrants of a Spin
71: Sequencing the Spin
Chapter 7: Putting It All Together
Section 1: Advanced Replicators
72: Tracing with Bezier Curves
73: Time Consuming and Tedious
74: Replicators Attached to Outlines
75: Recording in a Sequence Replicator
76: Adjusting Layer Opacity
77: Adjusting Values while Rendering
78: Adding Music to a Movie
Section 2: 32bit Floating Point Rendering
79: 32bit Floating Point Rendering
Section 3: Masks in Keying
80: Masks in Keying
Section 4: Global Motion Blur
81: Global Motion Blur
Section 5: Creating Mattes for FCP
82: Removing a Color in FCP
83: Tracing Tricks
84: Using the Matte in FCP
Section 6: Using Gestures
85: Using Gestures