- Status
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Available ( Add to Cart )
- Released
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Jan 16th, 2006
Particle systems, behaviors, generators, and advanced effects in Motion 2!
This program contains over 4 hours of pro-level Motion instruction from industry recognized video expert Jamie McCallister. Building on the foundation contained in Motion 101: Mastering Motion 2, Jamie delves into the deep secrets of using Motion 2.
The program starts with a detailed explanation of how to use text to for title sequences and other creative displays - don't forget, text is the main way to visually impart information to your viewers, and understanding how text works in Motion is a mandatory skill!
The program moves on to explore behaviors and particle systems which let you create complex visual displays in a matter of minutes. You'll also learn how to animate and keyframe all of these creative effects, allowing your motion videos to change over time in wild and imaginative ways.
For a full list of the program's contents, see the table of contents below ...
Chapter 1: Effects Overview
Section 1: Filter Order
01. Filter Order
Section 2: Kaleidoscope Filter
02. Kaleidoscope Filter
Section 3: Behaviors Example
03. Making a Ball
04. Creating Text
05. A Ball Repelling Text
Section 4: Generators
06. Generators Example-Caustics
07. Generators Example-Cellular
08. Generators Example-Swirly
Section 5: Creating Particles
09. Creating Particles
10. Colors in Particle Systems
11. Adding Dimensions to Particles
12. Changing Emitter Direction
Chapter 2: Text Overview
Section 6: Creative Text
13. Stylizing Text
14. Giving Text a Path
Section 7: Text Behaviors
15. Adding Text to Video
16. Blurring With a Text Behavior
17. Choosing Behaviors
Chapter 3: Getting Deeper into Motion
Section 8: Keyframe Interpolation
18. Going Into Keyframe Interpolation
Section 9: Markers
19. Adding and Using Markers
Section 10: Menus
20. The Motion Menu Explained
21. The File Menu Explained
22. The Edit Menu Explained
23. The Mark Menu Explained
24. The Object Menu Explained
25. The View Menu Explained
26. The Window Menu Explained
27. The Help Menu Explained
Section 11: Preferences
28. Getting Into General Preferences
29. Setting Appearance Preferences
30. Project Preference Settings
31. Canvas Preferences
32. Other Preferences Outlined
Section 12: Favorites
33. Creating Favorites
Chapter 4: Advanced Filters and Behaviors
Section 13: Keying Filters
34. Setting up a Green Screen
35. Understanding Keying Filters
36. Keying a Night Filter
Section 14: Parameter Behaviors
37. Average Parameter Behavior
38. MIDI Parameter Behavior
39. Negate and Oscillate
40. The Rate Parameter Behavior
41. Reverse Parameter Behavior
42. The Randomize Parameter Behavior
43. Wriggling Parameter Behavior
44. Parameter Behaviors on Parameter Behaviors
Chapter 5: Advanced Particle Systems
Section 15: Particles Range Examples
45. Exploring the Particle Cell
46. Ranges in the Particle Cell
47. Replacing Emitter Objects
48. Generating Random Seeds
49. Using the Gravity Behavior
50. Making an Attractor
51. Dealing With Computer Limitations
Section 16: Advanced Particles
52. Setting up for Fire Particles
53. Choosing Values for Cell Controls
54. Adding Color to Particles
55. Using "Math" Behaviors
56. Fine Tuning Emitter Settings
57. Utilizing a Livetype Background
58. Setting up for Burning Planet
59. Using a sphere Distortion
60. Using the "Light Rays" Glow Filter
61. The "Insect Eye" Distortion Filter
62. Setting Up to Make Smoke
63. Cell Controls for Smoke
64. Creating The Illusion of Physics
Chapter 6: Advanced Text Effects
Section 17: Cool Text
65. Giving Text a Sphere Distortion
66. Extruding Text
67. Block Text on a Background
68. Adjusting Text Styles
Section 18: 3D Text
69. Key-framing a Pivoting Motion
70. Key-framing Quadrants of a Spin
71. Sequencing the Spin
Chapter 7: Putting It All Together
Section 19: Advanced Replicators
72. Tracing with Bezier Curves
73. Time Consuming and Tedious
74. Replicators Attached to Outlines
75. Recording in a Sequence Replicator
76. Adjusting Layer Opacity
77. Adjusting Values while Rendering
78. Adding Music to a Movie
Section 20: 32bit Floating Point Rendering
79. 32bit Floating Point Rendering
Section 21: Masks in Keying
80. Masks in Keying
Section 22: Global Motion Blur
81. Global Motion Blur
Section 23: Creating Mattes for FCP
82. Removing a Color in FCP
83. Tracing Tricks
84. Using the Matte in FCP
Section 24: Using Gestures
85. Using Gestures