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Motion 201
Advanced Motion 2

Summary

Particle systems, behaviors, generators, and advanced effects in Motion 2!

Details

Price
$49.50 (All Prices In US Dollars)
Trainer
Jamie McCallister
Application
Motion
Level
Level 2
Platform
Mac & PC
Runtime
247 minutes
Status
Available

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Customer Ratings and Reviews

Rating
Reviews
View 4 Reviews
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Customer ReviewsView All

Sep 19th, 2007 by Alexis Rafael Lam
Excellent VIDEO tutorial
the ONLY problem is the instructor his voice make my crew go to sleep

I have the same tutorial by DMTS, Lynda and RIPPLE Training but YOURS are more ADVANCE and Detail on every aspect WELL DONE with your VIDEO and the download OPTION are so COOL and the Price are PERFECT the competition not even close

Thank you so much your VIDEO really improve me a lot to make my life easier.

Sep 17th, 2007 by Carl Allen
Informative and concise ... As with all your instructional video's ... As a one man boutique I've found these invaluable
Jul 21st, 2007 by S Sandford
This series I personally found useful. The author is not really all that "dramatic" an individual - but he delivers a logical array of well thought out lessons and theory that helped me learn some of the more advanced features of Motion 2 and its workflow.
Feb 25th, 2006 by galefetoge bester kemoloile
very good

Description

This program contains over 4 hours of pro-level Motion instruction from industry recognized video expert Jamie McCallister. Building on the foundation contained in Motion 101: Mastering Motion 2, Jamie delves into the deep secrets of using Motion 2.

The program starts with a detailed explanation of how to use text to for title sequences and other creative displays - don't forget, text is the main way to visually impart information to your viewers, and understanding how text works in Motion is a mandatory skill!

The program moves on to explore behaviors and particle systems which let you create complex visual displays in a matter of minutes. You'll also learn how to animate and keyframe all of these creative effects, allowing your motion videos to change over time in wild and imaginative ways.

For a full list of the program's contents, see the table of contents below ...

TrainerView

Jamie McCallister

Jamie McCallister
Jamie McCallister has knowledge and experience that surpases most people in this industry. Based in London (UK), Jamie teaches and supports high-end clients around the world, including the BBC, Granada, MPC, Sony Pictures, and Apple themselves.

Table of Contents

Chapter 1: Effects Overview
Section 1: Filter Order
01: Filter Order

Section 2: Kaleidoscope Filter
02: Kaleidoscope Filter

Section 3: Behaviors Example
03: Making a Ball
04: Creating Text
05: A Ball Repelling Text

Section 4: Generators
06: Generators Example-Caustics
07: Generators Example-Cellular
08: Generators Example-Swirly

Section 5: Creating Particles
09: Creating Particles
10: Colors in Particle Systems
11: Adding Dimensions to Particles
12: Changing Emitter Direction

Chapter 2: Text Overview
Section 1: Creative Text
13: Stylizing Text
14: Giving Text a Path

Section 2: Text Behaviors
15: Adding Text to Video
16: Blurring With a Text Behavior
17: Choosing Behaviors

Chapter 3: Getting Deeper into Motion
Section 1: Keyframe Interpolation
18: Going Into Keyframe Interpolation

Section 2: Markers
19: Adding and Using Markers

Section 3: Menus
20: The Motion Menu Explained
21: The File Menu Explained
22: The Edit Menu Explained
23: The Mark Menu Explained
24: The Object Menu Explained
25: The View Menu Explained
26: The Window Menu Explained
27: The Help Menu Explained

Section 4: Preferences
28: Getting Into General Preferences
29: Setting Appearance Preferences
30: Project Preference Settings
31: Canvas Preferences
32: Other Preferences Outlined

Section 5: Favorites
33: Creating Favorites

Chapter 4: Advanced Filters and Behaviors
Section 1: Keying Filters
34: Setting up a Green Screen
35: Understanding Keying Filters
36: Keying a Night Filter

Section 2: Parameter Behaviors
37: Average Parameter Behavior
38: MIDI Parameter Behavior
39: Negate and Oscillate
40: The Rate Parameter Behavior
41: Reverse Parameter Behavior
42: The Randomize Parameter Behavior
43: Wriggling Parameter Behavior
44: Parameter Behaviors on Parameter Behaviors

Chapter 5: Advanced Particle Systems
Section 1: Particles Range Examples
45: Exploring the Particle Cell
46: Ranges in the Particle Cell
47: Replacing Emitter Objects
48: Generating Random Seeds
49: Using the Gravity Behavior
50: Making an Attractor
51: Dealing With Computer Limitations

Section 2: Advanced Particles
52: Setting up for Fire Particles
53: Choosing Values for Cell Controls
54: Adding Color to Particles
55: Using "Math" Behaviors
56: Fine Tuning Emitter Settings
57: Utilizing a Livetype Background
58: Setting up for Burning Planet
59: Using a sphere Distortion
60: Using the "Light Rays" Glow Filter
61: The "Insect Eye" Distortion Filter
62: Setting Up to Make Smoke
63: Cell Controls for Smoke
64: Creating The Illusion of Physics

Chapter 6: Advanced Text Effects
Section 1: Cool Text
65: Giving Text a Sphere Distortion
66: Extruding Text
67: Block Text on a Background
68: Adjusting Text Styles

Section 2: 3D Text
69: Key-framing a Pivoting Motion
70: Key-framing Quadrants of a Spin
71: Sequencing the Spin

Chapter 7: Putting It All Together
Section 1: Advanced Replicators
72: Tracing with Bezier Curves
73: Time Consuming and Tedious
74: Replicators Attached to Outlines
75: Recording in a Sequence Replicator
76: Adjusting Layer Opacity
77: Adjusting Values while Rendering
78: Adding Music to a Movie

Section 2: 32bit Floating Point Rendering
79: 32bit Floating Point Rendering

Section 3: Masks in Keying
80: Masks in Keying

Section 4: Global Motion Blur
81: Global Motion Blur

Section 5: Creating Mattes for FCP
82: Removing a Color in FCP
83: Tracing Tricks
84: Using the Matte in FCP

Section 6: Using Gestures
85: Using Gestures

System Requirements

  • Macintosh
  • Mac OS X 10.3.9 and Above
  • G3, G4, G5 or Intel processor
  • Quicktime 7 or above
  • Windows
  • Windows Vista, XP or 2000
  • Intel Pentium 4 or AMD processor
  • Quicktime 7 or above
  • .NET 2 or above

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