Gift Of Education
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- Oct 23rd, 2012
Calling all composers and audio experts! If you're looking to have a career in Game Audio, this course is required viewing!
In Demystifying Game Audio you'll get a real world education on everything you need to know AND everything you need to do to jumpstart your career creating sound and music for games!
What's the fastest growing segment of the entertainment industry? GAMES! Last we looked, the video game industry's revenue was about $50,000,000,000 (that's $50 billion!) and we think a chunk of that should be in your pocket! To get a piece of that prize you'll need the audio skills and business smarts to succeed! That's exactly why we've created this series of courses – because you've got to know all this important stuff if you're looking to be in the business of creating music and audio for games!
Follow along as game industry expert Steve Horowitz (the other Steve H!) takes you through a Game Audio masterclass beginning with a complete history of the industry. From there, this course proceeds to gives you a breakdown of who does what in the game industry and explains where you, – the audio experts – fit in. You'll also learn who you'll need to take out to dinner to get the gig! Then, in the final section of tutorials, Steve dives into an overview of the mega-pack of technical knowledge you need to know to get you gaming your audio in no time flat!
So put your game controller down and start learning how to be a creator of games, not just a consumer of games!
But this course is just the beginning. Be sure to check out all of our courses on Game Audio and everything else audio in our ever-expanding library!
- Game Audio 101: Demystifying Game Audio
- Game Audio 102: Implementing Audio in Unity
- Game Audio 201: Creating Music For Games
For a full list of the topics covered, see the Tutorial Outline
or click the button below to Preview this tutorial.
The general overview topics were very well covered including the historical background on game audio. Ironically the weakest aspect was the VOs on the course didn't sound well produced/mastered :)
This course was a great introduction into game audio. It provided a valuable overview into game audio and the various stages of the process and jobs associated with it.
This was all very new and informative to me. I think anyone who has not worked on audio in the gaming world can benefit from watching this tutorial!
I have experience in the film and tv industry and this course showed practical and informative differences between music for games and music for film.
Like it says on the tin, this tutorial delves in to the workings of the Audio for Games industry. By laying out the different roles required in this field, the unique skills needed and explaining all the technical jargon, Steve H and Scott L have produced a fantastic overview of the industry in which they work. I would highly recommend this to anybody with an interest in gaming or a career path in music production. It covers all the bases.
This is a great introduction to how game audio works. The basics are all covered pretty well and, despite having already some experience with game audio, some loose ends have been tied up for me. I think one piece that might be missing is career advice, which I felt was alluded to but not explained. Specifically, developing relationships with developers, which I find is a unique challenge for audio professionals due to the sheer ubiquity of our presence in comparison to other disciplines.
after listining to the whole video tutorial , i full understand the theory brhind the games industry, and some terms were new to me.. but to be honest i expected to have some "what to do, how to ,avoid this , tips how to create sound in general" but unfortunately were nothing mentioned about how to start ..?? I would be glad if there will be 10 minutes of hat to take in account when creating sounds for games and a list of tips , tools , to show an example ?? a tour
This tutorial provides a very good overview of audio and music for video games and includes creative, technical, and business considerations that go into the process of developing and implementing them. It is by no means a comprehensive guide. In fact, it's relatively brief, compared to some of the in-depth tutorials I've watched for Logic Pro and other audio production software. Nevertheless, the information provided is clear and logically organized, and the expertise of the presenters is evident. The one piece of criticism I have about this tutorial is that doesn't give many actual examples of game sound or music. Yes, it refers to specific games from time to time and how they use sound, but you rarely actually HEAR any examples. Admittedly, there are only a few places where I felt the presentation suffered for this omission (ex: the section on interactive and adaptive audio and music), and I imagine examples were left out for license/copyright reasons, but it is a bit of a detractor for me. All in all, I'd call this a great introduction to game audio. It doesn't give very much how-to information about creating music or audio, but it provides a strong background on the topic that will serve as a good jumping off point for someone who wants to get involved in the business. I'm coming from a background in music composition and I've recently decided to pursue opportunities in the video game industry, so this is just what I needed.
Not sure how long this was in the works for, but I literally sent an email about this in the last few months. This goes to show everyone, MPV is a site that listens to user feedback and constantly builds on it. I've watched about a quarter of this so far, and it's amazing and well constructed. I've always enjoyed steve h's input, and now that I just took a job as an audio person for a small game company, I REALLY NEEDED THIS!!! Thank you so much.