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Logic's Environment Explored

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Logic 105
Logic's Environment Explored

Summary

You may have heard that Logic is an object-oriented audio editor. The Environment window holds the key to understanding why ....

Details

Price
$39.50 (All Prices In US Dollars)
Trainer
Martin Sitter
Application
Logic Pro & Express
Level
Level 1
Platform
Mac & PC
Runtime
120 minutes
Status
Available

Please Note:

Shot on Logic 7 interface; still largely applicable to Logic 8.

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Customer Ratings and Reviews

Rating
Reviews
View 12 Reviews
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Customer ReviewsView All

May 7th, 2008 by DONALD HARTE
I found the tutorial to be very helpful. I do think that there could be more input around a systematic approach around setting up the environment for third party multi-timbrel plugins (BFD/PHILHARMONIC etc.). Regardless, I will continue to use your tutorials to push me forward. They are very well done!
May 3rd, 2008 by paris Falardeau
The information supplied was really well explained, I am looking for fairly comprehensive indepth explanations, so I may Build specific objects for my studio
example tascams DM 24 digital mixer complete with all associated functions.
some of the Objects explained were not included.
1) Meta events

2)Cable switchers

3)how to create Faders as objects

4)Pan pots how to create them as objects

5)transformers and how to apply them in depth
6)Macros

7)Rewire functions and how to assign and the limits of , eg can I have 2 rewire
channels for Reason , and 2 rewire channels for Melodyne. etc.

Thank you as I have not been able to find specific environment information and this was immensly usefull
abiet not complete.

Supplied information is ddefinately a (5)
well laid out!

Apr 30th, 2008 by Jeff Newell
Without this tutorial, I would not have been able to grasp the concept of the environment at all. This would have been a serious setback for my switch fro ProTools to Logic. Thanks, Martin!!!
Jan 30th, 2008 by Ket
Hi,

The other Logic tutorials I've seen have been BRILLIANT, really helpful and VERY focused on the real-world application of how things work and why...

The video was good, relatively informative BUT overall, i was slightly disapointed... the main reason i bought this was to really understand what the environment is about AND to understand (with real life examples) of HOW TO UTILIZE and use it...


for example:

• Using the Multichannel ULTRABEAT, and how that routes the signal...I wasn't clear by the end of the tutorial, that i had to actually instantiate a MC Ultrabeat on a "Track" in the arrange window first (I'm sure you mentioned it, but you didn't make such a big point of it...considering it is so vital or more so Why you have to instantiate it first??

• Suggestions... maybe separate the tutorials into more obvisous mains sections

1) General signal flow

2) Environment for Midi

3) Environment for "Audio"

4) What the objects are... and how they fit together (i still wasn't clear what the arrange window tracks are for)

5) real life applications (MC instruments and signal flows)


I hope that my (long winded) review was of help...because your other tutorials are really really helpful and very applicable, this fell slightly short of the mark (and i think it somehow assumed the user has an idea of what objects are, and how they fit together).


Regards

Ket :)
Jan 2nd, 2008 by Chris Courage
Thanks for another informative tutorial. For those of you who don't know your way around Logic's environment, I suggest getting this tutorial. Even for a "pro" like me having been using Logic for many, many years there were great work-around tips.
Dec 31st, 2007 by robert havard
This one isn't very easy to follow if your new to Logic. Perhaps my problems are due to; I'm using Logic 8 and the video is for Logic 7.

I'll give it another shot I'm sure but, I'm going to have to have a better understanding of Logic's easier concepts first.

Lost...

Robert

Description

Logic's Environment is quite possibly the single biggest reason behind the myth that Logic is hard to understand. And that's a shame, because the Environment is tailored to make music creation easier.

Once you've properly configured Logic's Environment, each time you go back to a presaved song, Logic will automatically reach out to your studio's MIDI devices and set them up exactly the same as the last time you saved the song. There's no need to find or reprogram patches ... Logic will do that for you, and you'll learn how in the first part of this program, The MIDI Environment.

Part 2 of the program, The Audio Environment explores Logic's internal audio channels, including audio tracks, audio instrument tracks, busses, and output channels. You'll also learn some extra tricks, such as how to customize object icons with your own images.

The program ends with a detailed discussion of signal path programming using delay lines, arpeggiators, and chord memorier objects.

The Environment window is really your friend. Check out the table of contents below to see why.

TrainerView

Martin Sitter

Martin Sitter
I write Apple's Courseware for Logic 7, Soundtrack Pro 2, & DVD Studio Pro. I also know the best Software Trainers in the world ... hmmm, I'm getting an idea ...

Table of Contents

Chapter 1: The MIDI Environment
Section 1: ENVIRONMENT OVERVIEW
01: A First Look at the Environment
02: Creating a Plain Vanilla Environment
03: Creating a New Environment Layer

Section 2: GETTING MIDI INTO LOGIC
04: Getting MIDI Into Logic's Environment
05: Channeling MIDI Signals to Logic's Sequencer
06: Using the Physical Input's Sum Arrow
07: Using the Keyboard Object
08: Using the Monitor Object
09: Adding New Physical MIDI Ports

Section 3: GETTING DEEPER INTO OBJECTS
10: Setting-Up the Metronome
11: Playing a MIDI Instrument
12: Using the Channel Assign Tool
13: Naming Environment Objects
14: The Environment as a Floating Window
15: Moving Objects Between Layers

Section 4: USING INSTRUMENT OBJECTS
16: Intro to Instrument Objects
17: Creating Mono-Timbral MIDI Devices
18: Creating Multi-Timbral MIDI Devices

Section 5: WORKING WITH PATCHES
19: Total Recall of Synth Patches
20: Using a Multi Instrument Object
21: Choosing GM Patches Inside Logic
22: Customizing the Patch List
23: Using the Various Multi's Song File
24: Using the Channel Assignment Menu
25: Hiding Objects from the Channel Menu
26: Total Recall of MIDI Settings

Chapter 2: The Audio Environment
Section 1: UNDERSTANDING AUDIO CHANNELS
27: A first look at the Audio Configuration Window
28: Creating an Audio Object
29: Assigning Audio Channels to Arrange Window Tracks
30: Exploring Audio Channels
31: Working with Audio Channels

Section 2: TRICKS WITH OBJECTS
32: Naming Multiple Objects
33: Deleting All Song Plug-Ins
34: Increasing your Max Tracks Setting
35: Filtering Audio Object Areas
36: Changing the Fader Value Display
37: Changing Object Icons
38: Creating Custom Icons
39: Installing Custom Icons
40: Finishing Your Autoload Song's Environment

Section 3: SIGNAL-PATH PROGRAMMING
41: Using a Delay Line
42: Configuring the Delay
43: Tricks with Delay Lines
44: Using Macros
45: Using the Arpeggiator
46: Randomizing Arpeggio Velocity
47: Using the Chord Memorizer

System Requirements

  • Macintosh
  • Mac OS X 10.3.9 and Above
  • G3, G4, G5 or Intel processor
  • Quicktime 7 or above
  • Windows
  • Windows Vista, XP or 2000
  • Intel Pentium 4 or AMD processor
  • Quicktime 7 or above
  • .NET 2 or above

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