Logic's Environment is quite possibly the single biggest reason behind the myth that Logic is hard to understand. And that's a shame, because the Environment is tailored to make music creation easier.
Once you've properly configured Logic's Environment, each time you go back to a presaved song, Logic will automatically reach out to your studio's MIDI devices and set them up exactly the same as the last time you saved the song. There's no need to find or reprogram patches ... Logic will do that for you, and you'll learn how in the first part of this program, The MIDI Environment.
Part 2 of the program, The Audio Environment explores Logic's internal audio channels, including audio tracks, audio instrument tracks, busses, and output channels. You'll also learn some extra tricks, such as how to customize object icons with your own images.
The program ends with a detailed discussion of signal path programming using delay lines, arpeggiators, and chord memorier objects.
The Environment window is really your friend. Check out the table of contents below to see why.
Chapter 1: The MIDI Environment
Section 1: ENVIRONMENT OVERVIEW
01: A First Look at the Environment
02: Creating a Plain Vanilla Environment
03: Creating a New Environment Layer
Section 2: GETTING MIDI INTO LOGIC
04: Getting MIDI Into Logic's Environment
05: Channeling MIDI Signals to Logic's Sequencer
06: Using the Physical Input's Sum Arrow
07: Using the Keyboard Object
08: Using the Monitor Object
09: Adding New Physical MIDI Ports
Section 3: GETTING DEEPER INTO OBJECTS
10: Setting-Up the Metronome
11: Playing a MIDI Instrument
12: Using the Channel Assign Tool
13: Naming Environment Objects
14: The Environment as a Floating Window
15: Moving Objects Between Layers
Section 4: USING INSTRUMENT OBJECTS
16: Intro to Instrument Objects
17: Creating Mono-Timbral MIDI Devices
18: Creating Multi-Timbral MIDI Devices
Section 5: WORKING WITH PATCHES
19: Total Recall of Synth Patches
20: Using a Multi Instrument Object
21: Choosing GM Patches Inside Logic
22: Customizing the Patch List
23: Using the Various Multi's Song File
24: Using the Channel Assignment Menu
25: Hiding Objects from the Channel Menu
26: Total Recall of MIDI Settings
Chapter 2: The Audio Environment
Section 1: UNDERSTANDING AUDIO CHANNELS
27: A first look at the Audio Configuration Window
28: Creating an Audio Object
29: Assigning Audio Channels to Arrange Window Tracks
30: Exploring Audio Channels
31: Working with Audio Channels
Section 2: TRICKS WITH OBJECTS
32: Naming Multiple Objects
33: Deleting All Song Plug-Ins
34: Increasing your Max Tracks Setting
35: Filtering Audio Object Areas
36: Changing the Fader Value Display
37: Changing Object Icons
38: Creating Custom Icons
39: Installing Custom Icons
40: Finishing Your Autoload Song's Environment
Section 3: SIGNAL-PATH PROGRAMMING
41: Using a Delay Line
42: Configuring the Delay
43: Tricks with Delay Lines
44: Using Macros
45: Using the Arpeggiator
46: Randomizing Arpeggio Velocity
47: Using the Chord Memorizer