Motion is plastic surgery for video. Once you know how to pilot Motion, you can manipulate video in every imaginable way. Watch as veteran video technician, Jamie McCallister shows you the pro view of using this program.
In 86 separate videos (easily referenced through Chapter and Section) you'll learn the key techniques you'll need to master Motion. Starting with a refresher course in video theory, Jamie progresses to explore the Motion interface and how it is used to create Motion Graphics
You'll also learn how to expedite work-flows using "round trips" between Motion and other Apple Pro Apps, how to keyframe animations and effects, and how to use Generators and particle systems to create interesting textures for your videos.
There's lots on offer in this program ... check out the Table of contents below for more information.
Chapter 1: Motion Basics
Section 1: Hardware Requirements
01: About Ram
02: About Graphics Cards
03: Exploring System Requirements
04: Hardware Requirements Summary
Section 2: TVs Vs. Computers
05: Understanding Interlacing
06: TV Displays Vs. Computers
07: Square Vs. Rectangular Pixels
08: NTSC Pixel Aspect Ratio
09: Pal Aspect Ratio
10: RBG Vs. YUV Color Space
11: Color Space And Data Rates
12: Delivery Speed
Section 3: Optimizing Your Hard Disk
13: Storage Requirements
14: Understanding Data Rates
Section 4: Interface Basics
15: Opening Motion
16: Exploring The File Browser
17: Behaviors
18: Filters
19: About Generators
20: Particle Systems And Replicators
21: Fonts In Motion
22: Media Folders
23: The Favorites Folder
24: The Inspector
25: Motion Shortcuts
26: Bringing Objects Into The Timeline
27: Editor Shortcuts
28: Dashboard And View Shortcuts
29: Apple Shortcuts Summary
30: F Key Shortcuts
31: Deleting Objects
32: The Mini-Timeline
Chapter 2: Empowering Motion
Section 1: Objects, Layers And Groups
33: About Objects
34: Adding Objects To Layers
35: Alpha Channels In The Timeline
36: Working With Layer Containers
37: Saving Your Project
38: Duplicating Layers
39: Adding A Colorize Filter
40: Layer Hierarchies
41: Grouping Layer Containers
42: Mastering The Layers Window
43: Adding Motion To Layers
44: Using The Wireframe
45: Adding Content Objects
46: Duplication With Filters
47: Setting Length And Play Range
48: Understanding The Canvas Window
Section 2: Working With Audio
49: Audio Inside Motion
Section 3: Motion And Final Cut
50: Drag And Drop To Final Cut
51: Final Cut Integration
Section 4: Keyframing Basics
52: Adding Keyframes
53: Manipulating Keyframes
54: Editing Keyframes
Chapter 3: Using Effects
Section 1: Behaviors, Filters, And Generators
55: Adding Filters
56: Making Double Sided Images
57: Exploring Filters
58: Behavior Basics
59: Objects And Behaviors
60: Generator Basics
Section 2: Replicators And Particle Systems
61: Replicator Basics
62: Shaping Replicators
63: Exploring Particle Emitters
64: Built-In Particle Systems
Section 3: Using Blend Modes
65: Blend Modes Theory
66: Blending In Final Cut
67: Blending In Motion
68: Using Blend Modes
Chapter 4: Getting Deeper Into Motion
Section 1: Using Templates
69: Opening Templates
70: Replacing Template Media
Section 2: Using Text
71: Changing Text In Ram Previews
72: Adding Audio In Motion
73: The Text Format Window
74: The Text Style Window
75: The Text Layout Window
Section 3: Previewing And Exporting In Motion
76: Optimizing Ram Previews
77: Soloing To Aid Realtime Playback
78: Dv Vs Hdv
79: Final Cut Pro Export
80: Output To Other Applications
Section 4: Getting Deeper Into Keyframes
81: Adding Keyframes With Record
82: Movement With Keyframes
83: Adding Filters With Keyframes
84: Audio Keyframing
85: Correcting For Pixel Aspect Ratio
86: Creating Your Own Templates