One of the most important additions to the feature set of Pro Tools with the release of version 11 is the ability to bounce faster than real time. Maybe they didn't shout about it so much as this has been available in other DAWs for years, and Avid have been ruthlessly sticking to their '˜real-time equals perfect quality' mantra against growing pressure from the industry, particularly those in post-production.
Imagine the scenario, a long session, a complex mix, and as the session draws to a close the client just happens to mention that they don't want to walk away with just a finished mix file, but bounces of all the stems. In post, this might include dialogue, music, atmospheres, foley, etc. In the music world this might include guitars, vocals, drums, etc. If you forgot to quote for the time that this would take to bounce in real time, the Pro Tools guy (which may also be you) will be working for nothing! Faster than real-time bouncing addresses this issue, and here's how:
Firstly, let's take a look at how to bounce in faster than real-time mode:
Small but powerful.
Each stem in your mix will be represented by a bus and an Aux track where the tracks return to the mix. There may also be a Master track which is used to control the volume of the bus at the point it enters the Aux track/channel.
Tip - To connect multiple tracks to the same Aux track in one go:
To bounce the stems:
The '˜Bounce Source' pop-up menu.
The file format of bounced files is the same as the session by default, but more often than not the client will require the stems in a different format. In order to bounce stems to your requirements, but provide the client with copies to their own specification, try the following:
Tick '˜Import After Bounce'.
Choose '˜Clip List' in the '˜Audio Import Options' dialogue.
Shift-Command-F to open the Find Clips window.
Choose '˜Export Clips as Files'.
Set the file parameters and destination in the '˜Export Selected' dialogue window.