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创建毛刺风格,逻辑口吃FX - 第1部分
Rounik Sethi on Wed, November 17th | 4 comments
One of the most famous experimental glitch artists today is BT. His album "This Binary Universe" is a favorite in my collection and features carefully crafted microsounds that stutter in and out of ti

其中最有名的实验毛刺艺术家之一今天是BT。他的专辑“这个二进制的宇宙”是一个喜欢在我的收藏和特点精心打造的microsounds口吃和时间 - 有时会加快,其他时间磨停止。与此同时,其他的声音元素和节奏继续雕塑迷人和丰富多彩的音乐风景。

像英国电信这样的艺术家们使用的某些放缓(或口吃编辑)的毛刺流派的主食。其实很多人会调用这种类型的效果BT的标志性的声音。在本系列教程中,我们将看看如何重新逻辑或任何您所选择的DAW的这逐渐减慢口吃编辑效果。

01 - 寻找灵感

这个话题在向我建议

下面是这听起来像:

[音频ID =“386”]

03 - 弹跳到音频

录制完成后一个很短的注意雕塑轨道上,它的时间到音频反弹的地区。渲染的声音,音频,使得更容易削减或调整声音,因为我们可以看到波形,并做出相应决策。

选择地区

04 - 编辑音频区域

Let's resize the region to make the sound even shorter in duration. Preferably as short as possible while retaining enough of the sound itself...

正如你可以看到在上面的图像酒吧的标尺,我区域的长度大大缩短。您可能更愿意执行这些样本编辑器编辑。这里是我的例子声音。闪烁,你可能会错过它!

[音频ID =“390”]

05 - 放大权,并把命中

缩放安排当地靠近你舒服。在我而言,我可以看到整个的第一棒。现在到了实验时间。

我们的想法是创建放缓下来效果,像一个颠倒的反弹球,所以我们要复制这些地区创造一个模式,不直接放入逻辑的时序电网。

选项​​拖动该地区创建一个副本的第一个区域非常接近。重复这一过程,并逐步空间每个区域的进一步分开。下面是我安排在逻辑区域看起来像:

听它,并不断尝试,直到你满意,每一击之间的间距。您可能需要进一步的实验和减慢下来,然后速度逐渐更迅速地创建一个口吃编辑。唯一的规则,服从是任何最适合您的组成,并产生预期的效果。

[音频ID =“392”]

06 - 添加运动

我已经添加了一些通过选择“ 视图泛自动化

[音频ID =“394”]

07 - 自动混响

我在这里的最后一步是添加在最后一击的混响,给它更多的影响。这将有助于在一首乐曲,以及增加空间,并带来了一个有趣的填充

我添加了一个空间设计的轨道插入插槽,我用0.7s清除人声的混响输出设置为-35.0分贝。从轨道头的自动化参数菜单,我选择了自动化混响输出。我画前的最后击中两个节点,增加值,22.0分贝。

下面是这听起来像。

[音频ID =“396”]

您不妨进一步试验一些点击移动到不同的轨道,并处理与它自己的一套效果的每首曲目的进一步自动化,并添加这些轨道。

第2部分,我们来看看如何创建的口吃放缓的影响,使用逻辑的插件。

Comments (4)

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  • Christian L
    What an interesting post! I have no idea how many times I've listened to this album... definitely one of my favorite electronic album of all time. Thanks for all your posts Rounik. I enjoy reading all of them. :) Christian
    • 8 years ago
    • By: Christian L
    Reply
  • Rounik Admin
    Thanks Christian! That's very kind :) This Binary Universe quickly became a favourite of mine too...
    • 8 years ago
    • By: Rounik Admin
    Reply
  • This seems effective, but an extremely long way to do this. You can take the edit from "04 - Editing the Audio region", and use a delay, or multiple delays on it to record to an audio file and edit (saving time and effort to be spent elsewhere).
    • 8 years ago
    • By:
    Reply
  • Rounik Admin
    Hi, there are benefits to being able to see where the audio is in the Arrange area... but you're right, using a Delay plugin (like Delay Designer) makes it so much easier!! Check out Part 2 and Part 3 of this Glitch series here: http://www.macprovideo.com/blog/logic-pro/creating-glitch-style-stutter-fx-logic-part-2 and here: http://www.macprovideo.com/blog/cubase/creating-bt-inspired-glitch-edits-part-3 for more info on how to do that! Thanks.
    • 8 years ago
    • By: Rounik Admin
    Reply
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