If you have a lot of .Rex files in your library, or are just a fan of the format, you'll be glad to learn that Logic handles them pretty well. This isn't just a one click process though and there are a few options available here. Let's take a look at how the whole thing works...
Importing .Rex files into Logic Pro is much the same as importing any other audio file. You can use the same '˜Import audio..' function, or even the more direct drag and drop approach.
As long as you are importing to an audio track you should hit no issues and Logic should recognise your Rex file as a perfectly acceptable format. After this point however you will start to see some differences in the process and some new dialogue boxes will appear. We'll take a look at these next...
The first dialogue that Logic will present you with is some information on the origin of the .Rex technology / format and some copyright info. Obviously this is incredibly useful!?
Some very interesting info about Propellerhead's Copyright
Next up you'll be given a number of options and this is pretty important stuff. Essentially Logic needs to know what to do with the individual slices a Rex file is made up of. Let's take a brief look at these options and what each of them does.
Some options will now pop up...
The don't fix option
The crossfades are applied
Slices are placed on several tracks
That said this mode will give you 100% guaranteed smooth playback, regardless of the amount of slices in your loop.
The Rex file becomes one raw audio file
... And now an Apple loop
The method you use to edit your Rex files will really depend on the conversion mode you choose. The modes that create slices will require you to click on a '˜folder' or group part that is automatically created. This in turn will give you access to all the slices.
The folder containing all our slices
Once you have finished your edit you can click on the arrange page background and you will return to the main project.
The other modes will simply create a single consolidated part that can, in most situations, be edited in the same way as any other audio file or Apple loop.