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سجل لمنطق الفيديو : الحيل المزامنة الصوتية
Steve H on Sun, November 14th 2 comments
Foreword by Rounik Sethi: Logic is a fantastic tool to use when scoring sound to video. However, there are some well-discussed limitations, and in the Logic-world that inevitably means are some less w

Foreword by Rounik Sethi: Logic is a fantastic tool to use when scoring sound to video. However, there are some well-discussed limitations, and in the Logic-world that inevitably means are some less well-known workarounds too. One such limitation occurs when importing the "sync" audio from a video into Logic's Arrange area: Adjusting the start point of the video and then selecting a "bar 1" sync point that exceeds 8 bars into the video will always create the issue that Logic will limit the amount of "negative audio" to 8 bars and audio sync will be lost. Of course there have been some workarounds for this Logic quirk many of which have been explored in detail over the years. Steve H explores this very topic in his popular Logic 203: Logic's Music for Picture Toolbox tutorial. In this tutorial, Steve H joins us below to advise on the most efficient work flows that will always keep your audio and video in sync...

01 -- حل السلبية الحد بار 8

حل واحد ، والذي تبين لي في بلدي الموسيقى المنطق التعليمي لأدوات الصورة ، هو تحرك مرساة نقطة حتى النهاية في المنطقة (أو على الأقل في 8 مع قضبان نقطة مزامنة شريط 1).

أقترح القيام بهذه العملية في محرر نموذج قبل الانتقال لأن المرساة يجب عليك أولا تحديد الأمر محرر نموذج "، وقفل ترتيب الموقف عندما تتحرك مرساة"

في محرر اختيار عينة : تحرير

02 -- سير العمل

  1. Import audio
  2. Unlock the video's audio's SMPTE position
  3. Open the video's audio region in the Sample Editor
  4. Then choose "Lock Arrange Position When Moving Anchor". You can do this with a Key Command or by Control Clicking on the anchor's lane!
  5. Zoom out in the Sample Editor and slide the anchor point the the end of the region (or, at the very least, past the intended start point... I chose the end of the region because then I'll know that I can place bar 1 anywhere but it really just needs to be within 8 bars of the new bar one sync point!)
  6. Go back to the arrange and re-lock the audio region's SMPTE position.

الآن في إعداد المشروع التزامن يمكنك وضع شريط 1 واحد في أي مكان وتزامن الصوت وسوف احتياطية إلى السلبية دون أن يفقد المزامنة!

ويمكن تحقيق كل هذه العمليات مع أوامر مفتاح باستثناء نقل نقطة الربط. لسوء الحظ ، لا يمكنك إنجاز هذه المهمة في سلة الصوت حيث المنطقة كلها في عرض مضغوط ، لأن الرتق "قفل ترتيب المركز" الأمر موجود فقط في محرر نموذج!

اختر ملف

ومع ذلك ، عن طريق التصغير في محرر نموذج قبل انزلاق مرساة نقطة يمكنك إنجاز هذه المهمة لا تزال في وقت قصير جدا.

03 -- مفتاح قائمة الرغبات القيادة

لجعل هذا أكثر كفاءة أود أن أرى الفريق المنطق خلق بضع أوامر مفتاح جديد :

  • Lock Arrange Position When Moving Anchor (in the Audio Bin and Arrange)
  • Move Region Anchor Point to Region End (...everywhere!)
  • Move Region Anchor Point to Playhead

... أو يكون مجرد خيار لديهم مرساة نقطة شريط المباراة 1 / SMPTE الموقف عند وضع نقطة مزامنة شريط 1 تفعل تلقائيا الخطوات 1-6 أعلاه!

آمل أن يساعد هذا! هذه هي أنواع الأشياء التي هي أسهل بكثير لتظهر في أشرطة الفيديو!

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Comments (2)

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  • mjm
    Great Tip!!! However - I'm having a problem. I'm creating a master project from which I'll create my individual cue projects. What I want to do is import my audio from my movie and move the anchor to the end of that region in my master so I only have to do it once. My reasoning is, I can Save As to a subsequent cue and then change my start point. The problem I'm having is, when I move the anchor too far, maybe 8 minutes into a 15 minute short, the audio stops playing back. When I back it up, it works again. And recommendations to solve this? Thanks. But aside from this bug, it's a great time saving tip.
    • 9 years ago
    • By: mjm
  • steveH
    I don't know why you're running into that issue. Why work with such a big chunk of video? If you've got vis code you can cut the video into scenes using your locators and your "Export Audio to Movie" command to create smaller... usable chunks.
    • 9 years ago
    • By: steveH
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