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비디오에 로직 점수 : 오디오 동기화 묘기
Steve H on Sun, November 14th | 2 comments
Foreword by Rounik Sethi: Logic is a fantastic tool to use when scoring sound to video. However, there are some well-discussed limitations, and in the Logic-world that inevitably means are some less w

Foreword by Rounik Sethi: Logic is a fantastic tool to use when scoring sound to video. However, there are some well-discussed limitations, and in the Logic-world that inevitably means are some less well-known workarounds too. One such limitation occurs when importing the "sync" audio from a video into Logic's Arrange area: Adjusting the start point of the video and then selecting a "bar 1" sync point that exceeds 8 bars into the video will always create the issue that Logic will limit the amount of "negative audio" to 8 bars and audio sync will be lost. Of course there have been some workarounds for this Logic quirk many of which have been explored in detail over the years. Steve H explores this very topic in his popular Logic 203: Logic's Music for Picture Toolbox tutorial. In this tutorial, Steve H joins us below to advise on the most efficient work flows that will always keep your audio and video in sync...

01 - 부정적 8 바 제한 해결

내가보기 하나의 솔루션, 그림 도구 상자 튜토리얼에 대한 논리의 음악 ,이 지역의 가장 끝 (또는 적어도 바에서 한 동기화 점 8 바에 포함)에 앵커 포인트를 이동하는 것입니다.

당신이 앵커를 이동하기 전에 먼저 샘플 에디터의 명령을 선택해야하기 때문에 샘플 편집기에서이 작업을하는 것이 좋습니다 "앵커를 이동할 때 잠금 위치 정렬"

샘플 편집기에서 선택 : 수정

02 - 워크플로우

  1. Import audio
  2. Unlock the video's audio's SMPTE position
  3. Open the video's audio region in the Sample Editor
  4. Then choose "Lock Arrange Position When Moving Anchor". You can do this with a Key Command or by Control Clicking on the anchor's lane!
  5. Zoom out in the Sample Editor and slide the anchor point the the end of the region (or, at the very least, past the intended start point... I chose the end of the region because then I'll know that I can place bar 1 anywhere but it really just needs to be within 8 bars of the new bar one sync point!)
  6. Go back to the arrange and re-lock the audio region's SMPTE position.

이제 프로젝트의 동기화 설정에서 어디 술집 하나 하나를 배치할 수와 동기화 오디오 동기화를 상실하지 않고 부정에 백업됩니다!

이러한 모든 작업은 앵커 포인트 이동을 제외한 주요 명령을 수행할 수 있습니다. 이놈의 명령은 샘플 편집기에서 존재하는 "자물쇠가 위치 정렬"때문에 불행히도, 당신의 전체 영역이 compactly 표시 오디오 빈이 기능을 수행할 수 없어!

파일 선택

그러나 앵커 지점을 슬라이드 전에 샘플 편집기에서 축소하여 여전히 매우 짧은 순서대로이 작업을 수행할 수 있습니다.

03 - 주요 명령어 위시리스트

나는 논리 팀이 몇 가지 새로운 키 명령을 만드는보고 싶습니다이보다 효율적으로하기 위해 :

  • Lock Arrange Position When Moving Anchor (in the Audio Bin and Arrange)
  • Move Region Anchor Point to Region End (...everywhere!)
  • Move Region Anchor Point to Playhead

... 아니면 그냥 자동으로 위의 1-6 단계를하고 당신의 막대 한 동기화 지점을 설정하면 앵커 포인트가 바 1 / SMPTE 위치와 일치해야하는 옵션이 있습니다!

이 도움이 되었으면 좋겠! 이 동영상에 표시할 너무 쉽게 물건의 종류 있습니다!

Comments (2)

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  • mjm
    Great Tip!!! However - I'm having a problem. I'm creating a master project from which I'll create my individual cue projects. What I want to do is import my audio from my movie and move the anchor to the end of that region in my master so I only have to do it once. My reasoning is, I can Save As to a subsequent cue and then change my start point. The problem I'm having is, when I move the anchor too far, maybe 8 minutes into a 15 minute short, the audio stops playing back. When I back it up, it works again. And recommendations to solve this? Thanks. But aside from this bug, it's a great time saving tip.
    • 7 years ago
    • By: mjm
    Reply
  • steveH
    I don't know why you're running into that issue. Why work with such a big chunk of video? If you've got vis code you can cut the video into scenes using your locators and your "Export Audio to Movie" command to create smaller... usable chunks.
    • 7 years ago
    • By: steveH
    Reply
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