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Screensets逻辑 - 第2部分
Tobias Escher on Wed, December 1st | 1 comments
In the first part of this tutorial about using Screensets in Logic we had a look at the general concept of Screensets and how you can use them to have important information visible at all times. This

本教程的第一部分 ,有关使用逻辑Screensets的,我们看看在一般概念的Screensets和如何使用他们,都具有重要的信息,在任何时候都可见。这第二部分的结束和交易带来的教程Screensets是有用的其他地区。

乐谱编辑器

逻辑的乐谱编辑器常常被低估。虽然肯定没有书面交响乐分数(这是什么西贝柳斯和喜欢是)生产的头号选择,它肯定是足够有余的生产现场录音的书面部分。但是,即使你不准备现场比分,它仍然可以是有用的,有一个分数的编辑器打开,尤其是当录音:随着位的训练,你将能够阅读配音其他线路时。只要有乐谱编辑器显示的重要组成部分,当您录制。这可能会为您节省大量的笔记和草图音乐文件?

It may be obvious, but I have found the Score Editor one of the few windows that are best used fullscreen. So put the Score Editor maximised in a new screenset so you have it ready when you need it.
As with the Screensets I showed you in the first part, I find it best to leave the arrange on the primary screen untouched. This way you can switch between Screensets while recording without getting confused by the arrange changing.

MIDI编辑

逻辑是一个非常强大的的应用程序作为MIDI - 只是想在环境中的近乎无限的可能性!对于MIDI编辑,屏幕上有基本的东西是一个钢琴卷帘。使中等大小,让你有机会到补习班工具或访问外部设备,如Motif或FANTOM工作站的模板快速创建一个小环境窗口旁边。

当您选择多个区域的安排,钢琴卷帘将其内容显示在一个窗口,这是伟大的纠正票据的时间。我劝你尽可能用手做尽可能多的定时校正和不使用量化太多,因为它是非常机械。

特别是当处理从第三方软件,像西贝柳斯进口的MIDI文件,你也应该有一个超快速清除声像资料和其他控制器的MIDI screenset的编辑器。大多数的MIDI文件来预先摇​​;你可能会要适应平移您在使用逻辑库。超编辑器也是一个地方,你在哪里得到摆脱卷的信息!否则,播放的曲目,将始终重置您的推子。

Here is an example of how a MIDI editing screen could look like:

音频编辑

软件乐器或外部MIDI设备都只有一半的逻辑,可以这么说,当然,是整个世界的“真正的”等待音频。就像MIDI编辑,您的工作流程,将受益于音频处理权的第二个屏幕上的一组工具。

样本编辑器的MIDI PianoRoll一样,是不可缺少的工具与音频处理时 - 不仅进行编辑,但也看到到底是怎么回事。看波形,有点实践中,您将能够更准确地记录,因为你看到的“生命值”。

为了得到一个印象,最终项目,我发现它的巨大价值,削减不必要的部分,从记录文件。开始时,你可能有几秒钟的沉默。有时,这些部位注入大量的噪音,持久性有机污染物和裂纹您的录音。此外,他们杂乱的组合,所以一定要确保相应削减部分。

混合

你的方式组合在很大程度上取决于你的口味和你的设备。如果您使用一个专门的控制台,用于混合,你可能不会需要一个混合screenset。但如果你想在逻辑混合,你会。

我建议在年底做的混合。当然,你应该拨打一个粗略的组合,同时保存记录(尤其是在处理与软件乐器),但最终真实的东西。将安排你的第二个显示器,并在您的主屏幕上一个大的混频器,所以你必须在你的面前。这有两个好处:你看在你面前的混频器和安置的安排上的第二个屏幕排序创建一个心理障碍,编辑在安排事情。这个阶段是对的组合,而不是安排:)

我倾向于在这screenset两个独立的调音台窗口:

- My lower and main mixer has all the audio and SI tracks (as well as External MIDI, where applicable), but no busses, auxes and other "special" tracks. This is where you mix the individual tracks by drawing automation data.
- The "console mixer", as I call it, at the top has the auxes, busses and the master output. The latter stays at 0.0, while the busses are used to balance individual sections. I rarely use automation with these, you should have your levels near perfect in Mixer 1. This Mixer really is for the fine tuning and balancing of sections. Colour-coded tracks help with not getting lost too.

请注意,只有较低的混频器与排列。上层混频器,不遵循的安排,因为auxes和公共汽车没有实际显示有选择。不把逻辑不不必要的跳跟踪和控制面之间不要混淆。

Here's a screenshot:

这家大型全屏搅拌机Screenset给你一个真实的模拟调音台的感觉,在我的经验,可以大大提高您的混音相比,只是在排列每一个轨道调整,在督察。试试吧!

后期制作

For post-production, the windows you need on your screen largely depend on what you define as post-production. You should try to avoid making any changes to the actual audio / MIDI material anymore, but only put the finishing touches on your track. Mixing should be complete, with only Mastering left.
When Mastering, you will likely need a number of plugins open, the exact plugins used depending on what you prefer to work with and last but not least on what you have to work with.
In the best case, all you need are a few plugins on the master output and possibly on the section busses - if you have to touch the individual tracks during this last phase, chances are high that you try to fix something in the master that should actually have been fixed in the mix.

下面是一些事情,你应该对您的后期制作Screenset列表:

  1. Output level meter: Similarly to the output meter on the recording screenset, a big level meter showing you what comes out of your monitors is a good thing to have. You can easily see when you track is either too quiet or already clipping.
  2. Spectral analyzer: It goes without saying that an array of plugins showing you in a graphical way what is happening in your track are important.
  3. Plugin Windows: I recommend keeping the most important post-production plugins open, so you can edit their parameters with ease and compare the sound.

我希望你是有用的,这可以做什么Screensets概述。如果您有任何疑问,拍摄距离的意见和去伸展你的知识退房

Comments (1)

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  • Fulawie
    Hi! I learned a lot from this and your other tutorial on Screensets. I'm a little confused though, regarding the mixer, you stated that "My lower and main mixer has all the audio and SI tracks (as well as External MIDI, where applicable), but no busses, auxes and other "special" tracks. The "console mixer", as I call it, at the top has the auxes, busses and the master output." In the picture you provided, it looks like this has been reversed. Was this a typo? I have another question, what do you mean by "This is where you mix the individual tracks by drawing automation data." I don't understand the 'by drawing automation data' bit. Please elaborate?
    • 5 years ago
    • By: Fulawie
    Reply
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