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Take a 14 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 101 - Bringing Objects to Life.
Get a mark of 80% or higher to pass this quiz!
1
Most contemporary animation software refers to automated in-betweening as:
tweeting
auto-feeding
tweening
Compositing
2
30/60 fps is often used:
for games
for web
in cinema
for TV
3
The theory that explains our perception of motion on the screen is:
The persistence of vision
The perception of vision
The persistence of reaction
The perception of reaction
4
25 fps is often used:
for TV
for web
for games
in cinema
5
The resistance of any physical object to any change in its state of motion is called:
inertia
mass
weight
gravity
6
24 fps is often used:
for web
for games
for tv
in cinema
7
In animation all human action is represented by?
Linear movement
Arc movement
8
Animating Pose to Pose means:
you use a first and last frame to reference the inbetween frames
you use the inbetween frames to reference the action in all other key frames
9
Drawing that are spaced close together will produce:
slow action
fast action
10
15/8 fps is often used:
in cinema
for TV
for web
for games
11
Spacing means how close together or how far appart the drawing are within the animation. True or false?
False
True
12
Animating Straight Ahead refers to the technique of drawing frames in sequence from start to finish. True or false?
False
True
13
Drawing that are spaced out will produce:
slow action
fast action
14
In animation, fps means:
film production system
feet per second
frames per second
first person shooter
Animation Concepts 101
Bringing Objects to Life
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