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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
What is the most useful approach for planning and executing your animations?
Overshoot, Settle & Slow in/Slow out
Anticipation, Overlapping & Settle
Anticipation, Overshoot & Settle
What are the fundamental principles that make drawings come to life?
Timing & Spacing
Squash & Stretch
Motion & Mass
Flexibility & Realistic Motion
Gesture drawing is meant to look:
rough and messy
refined and classy
Overlapping Action is when the main action of a character leads and parts of a character ________.
enriches and takes away from the scene
adds to and enriches the scene
adds to just about every scene
It's impossible to use a Line of Action if the character is standing still. True or false?
A "hold" in animation terminology means giving a few frames to a pose to:
add appeal or movement.
add motion or appeal.
add a pause in the action or appeal.
add a pause in the action or motion.
A Line of Action can help to establish a character's ________.
How many Objects can be tweened per layer?
As much as you want
What can you create by using a dynamic Line of Action?
A much weaker key pose
A static animation
A smoother animation
A much stronger key pose
The Line of Action is used on _________.
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how much emotion and flexibility is in the action.
if you need to change your career.
how much movement is in the action.
how fast or slow the action is.
You should aim to follow ___ if you want smooth action on screen.
a circular motion
What would the Line of Action describe if you were to take the character away?
The character's pose
The character's speed of movement
The character's motion
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Swaying in motion, eating, walking, running, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
Appealing, staging, easing, weight-loss, squatting, etc.
The S Curve is very useful to ____________.
create static key poses
create realistic key poses
help you to transition from one pose to another
establish a caracter's mood
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
Gesture drawing is the weakest way to help you formulate character poses. True or false?
The Principles of Visual Story telling are:
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Staging & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
Animation Concepts 102
Dynamic Character Animation
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