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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
What would the Line of Action describe if you were to take the character away?
The character's pose
The character's motion
The character's speed of movement
The Line of Action is used on _________.
The Principles of Visual Story telling are:
Exaggeration, Anticipation, Strong Silhouettes & Staging
Strong Silhouettes, Exaggeration, Flexibility & Appeal
Strong Silhouettes, Exaggeration, Staging & Appeal
Appeal, Strong Silhouettes, Tweening & Anticipation
You should aim to follow ___ if you want smooth action on screen.
a circular motion
Overlapping Action is when the main action of a character leads and parts of a character ________.
The S Curve is very useful to ____________.
help you to transition from one pose to another
create static key poses
establish a caracter's mood
create realistic key poses
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or motion.
add a pause in the action or appeal.
add appeal or movement.
add motion or appeal.
A Line of Action can help to establish a character's ________.
What are the fundamental principles that make drawings come to life?
Motion & Mass
Timing & Spacing
Flexibility & Realistic Motion
Squash & Stretch
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
What two Lines of Action are often used to describe general aspects of a character's pose?
S Curves & C Curves
C Curves & Reverse C Curves
Gesture drawing is meant to look:
refined and classy
rough and messy
What can you create by using a dynamic Line of Action?
A static animation
A much stronger key pose
A smoother animation
A much weaker key pose
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
What is the most useful approach for planning and executing your animations?
Anticipation, Overlapping & Settle
Overshoot, Settle & Slow in/Slow out
Anticipation, Overshoot & Settle
How many Objects can be tweened per layer?
As much as you want
Gesture drawing is the weakest way to help you formulate character poses. True or false?
Timing & Spacing are amongst the first principles of animation. It's how you determine:
if you need to change your career.
how fast or slow the action is.
how much emotion and flexibility is in the action.
how much movement is in the action.
adds to and enriches the scene
enriches and takes away from the scene
adds to just about every scene
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Squashing & stretching, Weight & balance, Secondary action etc.
Swaying in motion, eating, walking, running, etc.
Appealing, staging, easing, weight-loss, squatting, etc.
It's impossible to use a Line of Action if the character is standing still. True or false?
Animation Concepts 102
Dynamic Character Animation
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