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Take a 21 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 102 - Dynamic Character Animation.
Get a mark of 80% or higher to pass this quiz!
1
The S Curve is very useful to ____________.
help you to transition from one pose to another
establish a caracter's mood
create static key poses
create realistic key poses
2
What is the most useful approach for planning and executing your animations?
Anticipation, Overshoot & Settle
Anticipation, Overlapping & Settle
Overshoot, Settle & Slow in/Slow out
3
Timing & Spacing are amongst the first principles of animation. It's how you determine:
how much emotion and flexibility is in the action.
if you need to change your career.
how fast or slow the action is.
how much movement is in the action.
4
How many Objects can be tweened per layer?
Two
Three
One
As much as you want
5
To in-between two keys by using the tweening function, the object has to be converted to _____ first.
a group
an icon
a symbol
6
Overlapping Action is when the main action of a character leads and parts of a character ________.
follow
overlap
stay put
does nothing
7
A "hold" in animation terminology means giving a few frames to a pose to:
add a pause in the action or appeal.
add motion or appeal.
add appeal or movement.
add a pause in the action or motion.
8
What are the fundamental principles that make drawings come to life?
Timing & Spacing
Squash & Stretch
Flexibility & Realistic Motion
Motion & Mass
9
You should aim to follow ___ if you want smooth action on screen.
a symbol
a circular motion
an arc
10
Follow through refers to:
the main character catching up to its other parts and staying in motion briefly
the parts that catch up to the main character after it has stopped and stay in motion briefly
11
Secondary action:
is irrelevant
adds to and enriches the scene
adds to just about every scene
enriches and takes away from the scene
12
What would the Line of Action describe if you were to take the character away?
The character's speed of movement
The character's pose
The character's motion
13
The Line of Action is used on _________.
running characters
in-betweens
every pose
key poses
14
What two Lines of Action are often used to describe general aspects of a character's pose?
C Curves & Reverse C Curves
S Curves & C Curves
15
Gesture drawing is the weakest way to help you formulate character poses. True or false?
True
False
16
What can you create by using a dynamic Line of Action?
A much stronger key pose
A much weaker key pose
A smoother animation
A static animation
17
Gesture drawing is meant to look:
refined and classy
rough and messy
18
A Line of Action can help to establish a character's ________.
timing
mood
origin
sensibility
19
It's impossible to use a Line of Action if the character is standing still. True or false?
True
False
20
The Principles of Visual Story telling are:
Exaggeration, Anticipation, Strong Silhouettes & Staging
Appeal, Strong Silhouettes, Tweening & Anticipation
Strong Silhouettes, Exaggeration, Staging & Appeal
Strong Silhouettes, Exaggeration, Flexibility & Appeal
21
The principles of motion that apply to objects must apply to characters, but there are a few extra principles that making a characters come to, life such as:
Appealing, staging, easing, weight-loss, squatting, etc.
Squashing & stretching, Weight & balance, Secondary action etc.
Swaying in motion, eating, walking, running, etc.
Animation Concepts 102
Dynamic Character Animation
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