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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Animation Concepts 103 - Character Walk Cycles.
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In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Command-K (Mac) or Control-K (Windows)
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Option-F (Mac) or Alt-F (Windows)
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
What is a walk cycle?
Animation of a character walking
An animated character
A character taking one step
How can you ensure that your animation stays on the same plane?
Keep refering back to the first pose
Animate straight ahead without looking at previous poses
Create a guideline for yourself that you can delete later
Animating a run is very similar to animating a walk. True or false?
Can you change, add or remove the number of key poses in a walk cycle?
How can you create a purposeful walk cycle?
Create many keyframes between each position
Removing a few keyframes between each position
Lean the upper body of the character forward
Move the arms of the character faster than the legs
What is the passing position?
It is the main inbetween pose from one step to the other
It's a position in the next step
It's when the character comes to a stop
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
What frame rate should you work in?
A basic walk cycle is made of ______ positions.
In 2D animation the background is separate and distinct from the characters. True or False?
How can you get inside a symbol in Flash?
Import a symbol to the stage
Open a new document
Double-click on the symbol
What are contact positions?
They are key frames that show the legs swinging forwards
They are the two main keyframes, showing the foot contacting the ground
They are all the frames in a sequence
When animating a walk, how many parts of the character rig need to move?
Only the legs and arms
Only the legs
What is a tween?
A generated motion between 2 key frames
A breakdown pose
An arc of motion
How do arms move in relation to legs when we walk?
The arms stay still
The arms swing on opposite sides to the legs
The arms swing on the same sides as the legs
The start and end poses for one step in a walk are called:
the lines of action
the Key Frames
the Contact Positions
To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither-you have to animate every frame in a cycle
What is twinning?
It's a double sequence of animation
It's double the key frames
It's when two elements move at the same time in the same manner
What is the most important thing to get right in a walk cycle?
All answers are equally important
When your character takes a step, his body rises and falls
The torso of your character must stay over his feet to keep balance
Bend the knees of your character as soon as the heel touch the ground
In a run cycle, is the character in contact with the ground throughout?
It doesn't apply to run cycles
No, there is as at least one pose off the ground
Yes, his feet remain in touch
Name the key poses of a walk cycle.
Front foot, front arm, back foot, back arm
Key, Inbetween, Pose, Frame
Contact, Down, Passing and Up
When animating a walking character, the arms swing opposite to the legs. True or false?
Animation Concepts 103
Character Walk Cycles
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