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Animation Concepts 103 - Character Walk Cycles.
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To cycle anything in animation, you should make sure that the last frame of animation is the exact same as the first. True or False?
Neither—you have to animate every frame in a cycle
When a character is walking, the swinging movement of his arms and wrists is considered secondary action. True or false?
A basic walk cycle is made of ______ positions.
What is a tween?
A breakdown pose
An arc of motion
A generated motion between 2 key frames
What is twinning?
It's a double sequence of animation
It's when two elements move at the same time in the same manner
It's double the key frames
How can you ensure that your animation stays on the same plane?
Create a guideline for yourself that you can delete later
Keep refering back to the first pose
Animate straight ahead without looking at previous poses
In 2D animation the background is separate and distinct from the characters. True or False?
What is the passing position?
It is the main inbetween pose from one step to the other
It's a position in the next step
It's when the character comes to a stop
The start and end poses for one step in a walk are called:
the Contact Positions
the lines of action
the Key Frames
Animating a run is very similar to animating a walk. True or false?
How do arms move in relation to legs when we walk?
The arms swing on opposite sides to the legs
The arms swing on the same sides as the legs
The arms stay still
Can you change, add or remove the number of key poses in a walk cycle?
In Flash, pressing ____ creates extra frames in the timeline, giving you a duration over time.
Option-F (Mac) or Alt-F (Windows)
In Flash, pressing ____ creates a blank key frame in which you can draw the new pose.
Command-K (Mac) or Control-K (Windows)
What is the most important thing to get right in a walk cycle?
The torso of your character must stay over his feet to keep balance
All answers are equally important
When your character takes a step, his body rises and falls
Bend the knees of your character as soon as the heel touch the ground
How can you create a purposeful walk cycle?
Move the arms of the character faster than the legs
Create many keyframes between each position
Lean the upper body of the character forward
Removing a few keyframes between each position
Why are arcs important in animation?
They add extra key frames
They provide smooth and fluid motion
They slow the animation down
When animating a walk, how many parts of the character rig need to move?
Only the legs and arms
Only the legs
In Flash, what keyboard shortcut will create a new Key Frame in the timeline?
Command-K (Mac) or Control-K (Windows)
When animating a walking character, the arms swing opposite to the legs. True or false?
How can you get inside a symbol in Flash?
Import a symbol to the stage
Open a new document
Double-click on the symbol
What are contact positions?
They are key frames that show the legs swinging forwards
They are all the frames in a sequence
They are the two main keyframes, showing the foot contacting the ground
What is a walk cycle?
A character taking one step
An animated character
Animation of a character walking
What frame rate should you work in?
In an animation sequence, how do you make some sections slower?
By adding more drawings to the section you want to slow down
By adding tweens
By deleting key frames
Animation Concepts 103
Character Walk Cycles
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