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Take a 10 question quiz to test and certify your knowledge of the tutorial-video course
Cubase 8 303 - Mix Prep: Bass & Drum Tracks.
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When quantizing audio, it is recommended to try with AudioWarp first. True or false?
What's the best way to quantize a drum part with lots of subdivisions (8th, 16th and 32nd notes)?
Always choose the 16th subdivision
Quantize the drum part in sections
Use the fastest subdivisions available
Use the slowest subdivisions available
When choosing the snare as the basis of editing a drum part:
it’s best to use the top snare mic, because it has a fuller sound.
it’s best to use the bottom snare mic, because it’s capturing almost nothing but the snare drum.
When detecting transients, what should you do if some drum hits or notes are not detected?
Lower the treshold
Raise the treshold
When should you use a Gate to clean up an audio track?
On melodic elements only
On percussive elements only
When editing a source that’s very dynamic
When editing a source that’s not very dynamic
The shorter the crossfade is, the more we’re gonna hear its action. True or false?
To disable a Hitpoint, you need to hold:
Shift-Command (Mac) or Shift-Control (Windows)
Command (Mac) or Control (Windows)
What's the key command to toggle "snap" on and off?
In the Inspector, which tab will let you detect the transients of your audio event?
When quantizing audio material that was recorded with multiple microphones, you need to:
group the tracks into a folder first to avoid phasing issues and double attacks
use AudioWarp to avoid artifacts
use a gate to avoid leakage
use Free Warp to avoid artifacts
Cubase 8 303
Mix Prep: Bass & Drum Tracks
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