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Cubase 8 303 - Mix Prep: Bass & Drum Tracks.
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When quantizing audio material that was recorded with multiple microphones, you need to:
group the tracks into a folder first to avoid phasing issues and double attacks
use AudioWarp to avoid artifacts
use Free Warp to avoid artifacts
use a gate to avoid leakage
What's the key command to toggle "snap" on and off?
The shorter the crossfade is, the more we're gonna hear its action. True or false?
When detecting transients, what should you do if some drum hits or notes are not detected?
Raise the treshold
Lower the treshold
When should you use a Gate to clean up an audio track?
When editing a source that's not very dynamic
On melodic elements only
When editing a source that's very dynamic
On percussive elements only
When quantizing audio, it is recommended to try with AudioWarp first. True or false?
What's the best way to quantize a drum part with lots of subdivisions (8th, 16th and 32nd notes)?
Use the fastest subdivisions available
Quantize the drum part in sections
Use the slowest subdivisions available
Always choose the 16th subdivision
In the Inspector, which tab will let you detect the transients of your audio event?
When choosing the snare as the basis of editing a drum part:
it's best to use the top snare mic, because it has a fuller sound.
it's best to use the bottom snare mic, because it's capturing almost nothing but the snare drum.
To disable a Hitpoint, you need to hold:
Shift-Command (Mac) or Shift-Control (Windows)
Command (Mac) or Control (Windows)
Cubase 8 303
Mix Prep: Bass & Drum Tracks
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