Reason 6 206
KONG: King of Drums
Genre: Audio
  • 54 Videos
  • 2h 45m
In 2.5 hours you will be making killer beats with Reason's incredible Kong drum machine...
Mo Volans is world class musician, writer and music software professional whose creative contributions include original music for TV, film and recordings. His insightful writing is featured in many of the top music technology and pro audio magazines around the world.
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Overview
Status: Available | Released: Oct 3rd, 2011
KONG!! To name a drum machine Kong, you must have created something really powerful... and that’s exactly what the mad musical scientists at Propellerhead Software have done. This virtual beat making machine can do it all. And who better to tame the beast than Reason master Mo Volans: an authority on everything that makes sound in the digital world!

There are a million ways to design drum sounds in Kong using samples, physical modeling and synthesis. Mo explains how all these sound design techniques work together, along with Kong’s effects and modulators, to get us producing powerful drum tracks that are the foundation of any great production.

So if you want to know why Kong is the king of all drum machines, join Mo Volans as he shows us just how to get this beast of a drum machine blasting out beats that only "Kong: King of Drums" can produce. Run for your lives!

This tutorial, originally created in Reason 5, is forward-compatible with Reason 6 and beyond.

macProVideo.com has one of the largest and most complete library of Reason tutorials on the planet. Subscribe to watch them online or build yourself a downloadable bundle to save up to 50% off the list price!

Check out all our Reason 6 tutorials below:
Outline
Section 1: Section 1: An Introduction to Kong
Section 2: Section 2: The Sound Generators
Section 3: Section 3: The NN Nano Sampler
Section 4: Section 4: The Nurse Rex Player
Section 5: Section 5: The Support Generators
Section 6: Section 6: Kong's Effects Processors
Section 7: Section 7: Kong's Pads
Section 8: Section 8: Routing with Kong
Section 9: Section 9: Sampling
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