Logic 7 105
Logic's Environment Explored
Genre: Audio
  • 47 Videos
  • 1h 51m
You may have heard that Logic is an object-oriented audio editor. The Environment window holds the key to understanding why ....
Apple's original courseware author for Logic Studio, Soundtrack Pro, & DVD Studio Pro, Martin Sitter is a best-selling technical writer, and the founder of macProVideo.com!
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Overview
Status: Available | Released: Aug 1st, 2005
Logic's Environment is quite possibly the single biggest reason behind the myth that Logic is hard to understand. And that's a shame, because the Environment is tailored to make music creation easier.

Once you've properly configured Logic's Environment, each time you go back to a presaved song, Logic will automatically reach out to your studio's MIDI devices and set them up exactly the same as the last time you saved the song. There's no need to find or reprogram patches ... Logic will do that for you, and you'll learn how in the first part of this program, The MIDI Environment.

Part 2 of the program, The Audio Environment explores Logic's internal audio channels, including audio tracks, audio instrument tracks, busses, and output channels. You'll also learn some extra tricks, such as how to customize object icons with your own images.

The program ends with a detailed discussion of signal path programming using delay lines, arpeggiators, and chord memorier objects.

The Environment window is really your friend. Check out the table of contents below to see why.
Outline
Section 1: ENVIRONMENT OVERVIEW
Section 2: GETTING MIDI INTO LOGIC
Section 3: USING OBJECTS
Section 4: INSTRUMENT OBJECTS
Section 5: WORKING WITH PATCHES
Section 6: AUDIO CHANNELS
Section 7: TRICKS WITH OBJECTS
Section 8: SIGNAL-PATH TRICKS
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