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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
Manipulating points on a lattice deformer does what?
Deforms the texture but not the actual object underneath
Deforms the object underneath
Changes the color of the connected faces
Breaks the connection to the object underneath
Unlike smooth mesh preview mode, subdiv proxy is … ?
Fully renderable and can be skinned and weighted for animation
Suitable for exporting to various geometry formats
Able to handle larger data sets
Scaleable and ready for texturing
What time intervals can you set autosave to?
Any interval you want
Any interval less than 10 minutes
Any interval in 10 minute increments
Any interval greater than 10 minutes
To get an idea of how the model will look at a higher resolution, what do you do?
Switch to high resolution mode
Switch to smooth mesh preview mode
Click back through the construction history
Hit the R key
To delete the subdiv proxy, you need to first … ?
Rename it in the outliner
Turn off symmetry
Delete the history
Select the subdiv cage
How do you delete an unwanted edge?
With Control (or Command)-Z
Hitting the delete key
With the Delete Edge command
With the Delete Unwanted command
The goal of this course was to introduce you to the … ?
Process of motion tracking
Motion picture camera
Concepts of budgeting an animated movie
How can you repeat the last operation?
With the return key
With the B key
With the undo command
With the G key
What window do you use to create shaders?
The shader view window
The hypershade window
The hyperspace window
With no clear visual reference, where should the ears be placed?
At the point furthest from the mouth
Wherever you like! Feel free to experiment
Closest to the eyes
In the most anatomically correct position
To create the eyeballs, what type of primitive was used?
A freehand curve
A polygonal sphere
An extruded circle
A NURBS sphere
What can you do by holding down the Control key and dragging on the scale tool’s Y manipulator handle?
Scale only the height
Move without scaling
Scale in Y
Scale proportionately in X and Z
How do you manipulate the shape of a NURBS primitive?
By manipulating the translate tool
By adding edge loops
By manipulating the control vertices
With the manipulate NURBS command
When should you decide on your project structure?
When you think of a name
When the project’s complete
At any time
Before you start work
How can you delete the construction history?
From the construction menu, select edit, then delete
From the edit menu, select delete by type, history
Select the object then hit the delete key
From the edit menu, select history, reduce
How do you see through an object?
By turning down the object’s brightness
By using the Create Hole command to see through it
Select the object then turn on X-Ray mode
Select the object, then hit the delete key
What is the Storyboard?
A series of sketches used to promote the movie
A series of sketches outlining every scene in the movie
A booklet describing the techniques used in the movie
A board that marks the beginning of each scene
What type of polygonal primitive was used to start the Body?
A polygonal cube
A polygonal sphere
A NURBS cube
An imported polygonal block
What does freezing an object’s transforms do?
Moves the object toward the camera
Resets its parameters to the last saved version
Resets its parameters to zero in its current position
Locks the transforms so the object can’t be moved
How do you replace a vertex with a flat polygon face?
With the Replace command
With the chamfer command
With the flatten polygon command
By hitting control G
How do you unhide and object?
Right-click then select Undo Hide Command
Select the object in the outliner, then hit Shift-H
Select the object in the outliner, then hit tab
Double click the object in the outliner
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Select the object, and drag it to one side
Right-click on the shader and select Paint on Material
Left-click on the shader and hit OK
How were the soles of the feet flattened?
By spreading out the vertices
By manipulating the scale parameters
By extruding the sole’s faces
By translating the sole’s faces upward
When is it acceptable to leave out elements of a model?
When you’re modeling using NURBS
If it’s a really difficult part to model
When the director tells you it’s ok
When you’re not going to see all of a model in any given scene
How can you add thickness to a piece of geometry?
By duplicating it
By extruding faces
By increasing the thickness parameter
With the geometry thickness command
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