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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
How do you delete an unwanted edge?
With the Delete Edge command
With Control (or Command)-Z
Hitting the delete key
With the Delete Unwanted command
How do you restore symmetry in an object?
By using the restore symmetry command
By deleting two thirds, then replicating the best
By deleting half, then using duplicate special
By deleting individual polygons
How can you delete the construction history?
From the edit menu, select delete by type, history
Select the object then hit the delete key
From the construction menu, select edit, then delete
From the edit menu, select history, reduce
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Select the object, and drag it to one side
Left-click on the shader and hit OK
Right-click on the shader and select Paint on Material
How do you replace a vertex with a flat polygon face?
By hitting control G
With the flatten polygon command
With the Replace command
With the chamfer command
How do you see through an object?
By turning down the object's brightness
Select the object, then hit the delete key
Select the object then turn on X-Ray mode
By using the Create Hole command to see through it
With no clear visual reference, where should the ears be placed?
Closest to the eyes
In the most anatomically correct position
Wherever you like! Feel free to experiment
At the point furthest from the mouth
The goal of this course was to introduce you to the ... ?
Motion picture camera
Concepts of budgeting an animated movie
Process of motion tracking
Unlike smooth mesh preview mode, subdiv proxy is ... ?
Scaleable and ready for texturing
Suitable for exporting to various geometry formats
Able to handle larger data sets
Fully renderable and can be skinned and weighted for animation
When is it acceptable to leave out elements of a model?
When the director tells you it's ok
When you're not going to see all of a model in any given scene
When you're modeling using NURBS
If it's a really difficult part to model
To create the eyeballs, what type of primitive was used?
A NURBS sphere
A freehand curve
An extruded circle
A polygonal sphere
What's a good way to create a seam?
Using intersecting vertices
With the Create Seam command
Rotating faces to align with the base
With a bevel, using the Bevel Edge command
How do you unhide and object?
Right-click then select Undo Hide Command
Select the object in the outliner, then hit tab
Double click the object in the outliner
Select the object in the outliner, then hit Shift-H
What was used to create the light bulb?
A polygonal cylinder
A simple polygonal primitive sphere
A NURBS sphere
A smoothed polygonal cube
What do you need to do to the claws before duplicating them to the right?
Delete the history
Remove any unwanted claws
Convert them to polygons
What is the Storyboard?
A series of sketches used to promote the movie
A booklet describing the techniques used in the movie
A board that marks the beginning of each scene
A series of sketches outlining every scene in the movie
How can you add thickness to a piece of geometry?
By increasing the thickness parameter
By duplicating it
With the geometry thickness command
By extruding faces
To get an idea of how the model will look at a higher resolution, what do you do?
Switch to high resolution mode
Hit the R key
Switch to smooth mesh preview mode
Click back through the construction history
What window do you use to create shaders?
The shader view window
The hypershade window
The hyperspace window
Manipulating points on a lattice deformer does what?
Changes the color of the connected faces
Breaks the connection to the object underneath
Deforms the texture but not the actual object underneath
Deforms the object underneath
How were the soles of the feet flattened?
By spreading out the vertices
By extruding the sole's faces
By manipulating the scale parameters
By translating the sole's faces upward
When should you decide on your project structure?
When you think of a name
At any time
When the project's complete
Before you start work
What does freezing an object's transforms do?
Resets its parameters to zero in its current position
Locks the transforms so the object can't be moved
Resets its parameters to the last saved version
Moves the object toward the camera
What type of polygonal primitive was used to start the Body?
An imported polygonal block
A polygonal cube
A NURBS cube
A polygonal sphere
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
In tool settings, set mirroring to double select
Under the symmetry settings menu, select Mirroring
In tool settings, set symmetry to object
By using the double selection command
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