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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 201 - Modeling.
Get a mark of 80% or higher to pass this quiz!
1
With no clear visual reference, where should the ears be placed?
In the most anatomically correct position
At the point furthest from the mouth
Closest to the eyes
Wherever you like! Feel free to experiment
2
What was used to create the light bulb?
A NURBS sphere
A smoothed polygonal cube
A polygonal cylinder
A simple polygonal primitive sphere
3
How were the soles of the feet flattened?
By spreading out the vertices
By manipulating the scale parameters
By extruding the sole's faces
By translating the sole's faces upward
4
When should you decide on your project structure?
Before you start work
When the project's complete
At any time
When you think of a name
5
How do you replace a vertex with a flat polygon face?
With the Replace command
With the flatten polygon command
By hitting control G
With the chamfer command
6
What does freezing an object's transforms do?
Resets its parameters to zero in its current position
Moves the object toward the camera
Resets its parameters to the last saved version
Locks the transforms so the object can't be moved
7
How do you see through an object?
Select the object then turn on X-Ray mode
Select the object, then hit the delete key
By using the Create Hole command to see through it
By turning down the object's brightness
8
How do you fill a hole in an object?
Decrease the object's diameter until the hole is filled
Select an edge, right click and select duplicate
Double-click an edge, then hit the insert key
Double-click an edge, shift right click and select Fill Hole
9
How do you enable mirroring so that selecting a vertex on one side also selects the vertex on the other?
By using the double selection command
Under the symmetry settings menu, select Mirroring
In tool settings, set symmetry to object
In tool settings, set mirroring to double select
10
How can you add thickness to a piece of geometry?
By increasing the thickness parameter
With the geometry thickness command
By duplicating it
By extruding faces
11
What time intervals can you set autosave to?
Any interval in 10 minute increments
Any interval less than 10 minutes
Any interval greater than 10 minutes
Any interval you want
12
To delete the subdiv proxy, you need to first ... ?
Rename it in the outliner
Select the subdiv cage
Turn off symmetry
Delete the history
13
How can you delete the construction history?
From the construction menu, select edit, then delete
From the edit menu, select delete by type, history
Select the object then hit the delete key
From the edit menu, select history, reduce
14
To create the eyeballs, what type of primitive was used?
A freehand curve
An extruded circle
A polygonal sphere
A NURBS sphere
15
What window do you use to create shaders?
The outliner
The shader view window
The hyperspace window
The hypershade window
16
What is the Storyboard?
A series of sketches outlining every scene in the movie
A board that marks the beginning of each scene
A booklet describing the techniques used in the movie
A series of sketches used to promote the movie
17
How do you apply the reference image shader?
Right-click on the shader and select Assign Material to Selection
Select the object, and drag it to one side
Right-click on the shader and select Paint on Material
Left-click on the shader and hit OK
18
What do you need to do to the claws before duplicating them to the right?
Delete the history
Remove any unwanted claws
Convert them to polygons
Group them
19
How can you repeat the last operation?
With the return key
With the G key
With the B key
With the undo command
20
When is it acceptable to leave out elements of a model?
When the director tells you it's ok
When you're not going to see all of a model in any given scene
When you're modeling using NURBS
If it's a really difficult part to model
21
The goal of this course was to introduce you to the ... ?
Process of motion tracking
Project-based workflow
Concepts of budgeting an animated movie
Motion picture camera
22
Manipulating points on a lattice deformer does what?
Changes the color of the connected faces
Deforms the object underneath
Deforms the texture but not the actual object underneath
Breaks the connection to the object underneath
23
How do you unhide and object?
Select the object in the outliner, then hit tab
Double click the object in the outliner
Select the object in the outliner, then hit Shift-H
Right-click then select Undo Hide Command
24
How do you restore symmetry in an object?
By deleting half, then using duplicate special
By deleting two thirds, then replicating the best
By deleting individual polygons
By using the restore symmetry command
25
What can you do by holding down the Control key and dragging on the scale tool's Y manipulator handle?
Scale only the height
Scale proportionately in X and Z
Scale in Y
Move without scaling
Maya 201
Modeling
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