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Take a 25 question quiz to test and certify your knowledge of the tutorial-video course
Maya 202 - Dynamics, Texturing and Rigging.
Get a mark of 80% or higher to pass this quiz!
What are fields?
The area of effect that's closest to the ground plane
Forces used to control the motion of NURBS
Forces used to animate the motion of dynamic objects
An area of effect within a polygon
A reflection card is used to ... ?
Project images into the lava lamp
Increase the gamma of the reflected image
Mirror the image of the lava lamp
Get more detail in the reflective metal of the base and cap
You can assign a material to an object by ... ?
Using the Materials button
Right-clicking over the object and selecting Assign Material to Selection
Rendering a specific look
Dragging the material to the material window
MISSS shaders are ... ?
Usually just greyscale shaders
Types of toon shaders
More complex and physically accurate shaders
Low complexity shaders
What color does bound geometry display as?
Overlapping UVs can cause ... ?
file management issues
The material to fade
holes in the object
Unwanted texture issues
What view guideline shows the actual view seen in the rendered image?
The perspective view
The view gate
The render gate
The resolution gate
MIA is an acronym for ... ?
Medium Image Allocation
Maya Internet Article
Mental Images Architectural
Maya Image Area
Maya's particle generation system is known as ... ?
Mental Ray Particles
The eyeballs should be bound to the ... ?
What does the threshold attribute do?
Only lets particles above the threshold through
Determines at what level the particles are meshed
Determines the smoothness of the meshed surface
Controls the angle of the surface particles
What type of material was used for the claws?
A Blinn material
A dual layered material
A colored material
A Phong material
What do Maya's Paint Effects tools allow you to do?
Replace polygonal shapes with paint effects
Use a graphics tablet more easily
Paint such things as entire particle effects with a single brush stroke
Paint visual effects in real time
What type of field is used in this course?
The Vertical Axis field
The Forced Axis field
The Volume Axis field
The Variable Axis field
A line sticking out from the surface of an area light shows ... ?
The shape of the light
The location of the light
How bright the light is
The direction the light is facing
What important step should be taken before cleaning up a scene?
Check the scene's integrity
Add up all the polygons in the scene
Version up and save the scene
Take a break
What's the best joint to start a bipedal skeleton chain?
Any finger joint
The upper joint
The ankle joint
The pelvis joint
Why make the display size of the joints bigger?
So it's easier to see the joints' orientations
To give the joints more resistance
So they'll be visible when rendering
To activate the joints' movements
Freeze Transformations does what?
Locks the selected object's current transformations
Makes the selected object's current transformations be the zero position
Stops or freezes any currently running simulations
Resets the selected object's animations
In render view, how can you keep the current rendered image?
By taking a screenshot
By clicking on the Save Image button
By copying and pasting
By moving the window off to the side
What software can you use to edit textures externally to Maya?
Any scanning software capable of digitally scanning paintings
Any text editing or word processing software
Any paint or photo manipulation software, such as Photoshop
Only Autodesk-approved software
What does Maya's 3D Paint Tool allow you to do?
Become a better artist
Paint in different colors
Create 3D models with ease
Paint directly on the model in the viewport
Caching is the process of ... ?
Preparing a simulation
Writing a simulation out to disk
Writing a simulation to the clipboard
Selecting an object for simulation
What was used to create the pupil for the eye texture?
A scan of an eye
A black circle
A pupil texture
What is a skeleton chain?
A chain anchoring the skeleton
A series of bones and joints that are bound to the model
A series of skeletons linked together
A series of polygonal links
Dynamics, Texturing and Rigging
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