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Maya 202 - Dynamics, Texturing and Rigging.
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  • 1

    What type of material was used for the claws?

  • 2

    The eyeballs should be bound to the … ?

  • 3

    Why make the display size of the joints bigger?

  • 4

    What view guideline shows the actual view seen in the rendered image?

  • 5

    How do you copy the left arm joints to the right?

  • 6

    Skinning is the process of … ?

  • 7

    Caching is the process of … ?

  • 8

    What is a skeleton chain?

  • 9

    What type of field is used in this course?

  • 10

    What do Maya's Paint Effects tools allow you to do?

  • 11

    What was used to create the pupil for the eye texture?

  • 12

    MISSS shaders are … ?

  • 13

    What are fields?

  • 14

    A reflection card is used to … ?

  • 15

    What type of function is used in the expression to control the rise and fall of the wax?

  • 16

    In render view, how can you keep the current rendered image?

  • 17

    How can you ensure a joint doesn’t rotate too far?

  • 18

    Overlapping UVs can cause … ?

  • 19

    Maya’s particle generation system is known as … ?

  • 20

    Freeze Transformations does what?

  • 21

    You can assign a material to an object by … ?

  • 22

    A line sticking out from the surface of an area light shows … ?

  • 23

    What software can you use to edit textures externally to Maya?

  • 24

    What does the threshold attribute do?

  • 25

    What’s the best joint to start a bipedal skeleton chain?

Maya 202
Dynamics, Texturing and Rigging
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