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  • Manabu
    Posts: 30
    Joined: Aug 25th, 2008
    Audio Apple Loop Construction Question - Trailing Samples
    I know I can easily create Apple Loops from an audio region, but there is one thing someone can enlighten me. Suppose that I want to loop over a 4-beat measure region and in it are ride cymbals on every 1/8th note. Pretty typical. The last cymbal sound in the measure would easily decay into the next measure at least to the first 1/8th, the first ride hit of a measure. I could chop/fade everything in one bar but that would sound awkward, right? What I want to do is for the loop to continue playing the last trail of sample a bit into the next measure while keeping the loop size to be exactly 4-beats in this example, so I can loop them. And I must have missed something in the manual. Thanks!
  • Hamish H
    Posts: 307
    Joined: May 4th, 2009
    Re: Audio Apple Loop Construction ...
    Hi Manabu If the ride is being hit on each 8th note, doesn't that mean the first hit is bang on the first beat of bar 1? In which case, the decay of the last cymbal hit in bar 4 would already continue to the next time the ride was hit. Or does it start on the second 8th note? If so, I'd create two loops, the first, a normal one with silence up till the first ride hit. For the second, make a copy of the first loop. Find a good piece of decay from somewhere in the loop, then copy it and use it to replace the silence at the start, up till the first ride hit. Bounce it in place then you're good to go. You might also want to think about the last ride hit of the tune - if it ends abrubtly you might be able to cheat it with a bit of reverb. Where is the ride sample from? You could just take a single hit and create a sampler instrument in the EXS24, or add it to Ultrabeat, and use a midi pattern to trigger it. Then you can control the decay of the cymbal - and even have the hits overlap. See how you go - Rounik will probably have a couple of ideas too! Cheers Hamish
  • Rounik Admin
    Posts: 8713
    Joined: Dec 16th, 2006
    Re: Audio Apple Loop Construction ...
    Hey Manabu, Hope you're well! Personally... I'd create an 8 bar Apple Loop and/or use Hamish's solutions. btw, if you want to know more about creating a Sampler Instrument the easy way in Logic 9, check out this article: [url]http://www.macprovideo.com/blog/logic-pro/howto-convert-sampler-track-logic-9[/url] :) Rounik
  • Manabu
    Posts: 30
    Joined: Aug 25th, 2008
    Re: Audio Apple Loop Construction ...
    Hamish, and Rounik: Thank you for the quick reply. The example I described was just so that I can explain. The main question is how to create Audio Looping Apple Loops that contain long sustaining elements. It appears that for a Looping Audio Apple Loop, I have to confine all of the samples within the number of beats specified so it will be difficult to create loops containing long decaying/sustaining sounds in them. I was hoping that "S. Loop" part of the sample editor has something to do with allowing me making this happen... So to work (around) this, based on your answers, my choices (if I insist of AL) are. A. Make a non-looping apple loops and lay them out on two tracks alternately. B. Create multi-samples, load them into UB or EXS then possibly create MIDI looping Apple Loops to play each part. Or just trigger them from a MIDI track. And I will also read the blog article next. Thank you again. This forum rocks! -- Manabu
  • Rounik Admin
    Posts: 8713
    Joined: Dec 16th, 2006
    Re: Audio Apple Loop Construction ...
    Hey Manabu, You might want to add a third option: C. Make an Apple Loop which is much longer, e.g. let's say you've got a One bar drum loop and the cymbal is triggered on Beat 3 and lasts until say Beat 2 of the following bar... Make a 2 bar Apple Loop so the complete cymbal sound's tail can still be present from Bar 1 beat 3 until Bar 2 beat 2... You could also make two versions of the Apple Loop, one with cymbal and one without. Hope that helps Rounik
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