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  • Hamish H
    Posts: 307
    Joined: May 4th, 2009
    Tutorial request
    Hi Steve I like the idea of a TNT about the EFM1. Any tutorial about Logic's instruments is welcome! Also, I am studying Sculpture at the moment. I'm really interested in the way that you can set the media loss / resolution / tension to change according to what note you play. In your Sculpture tutorial you talk about how this echoes the acoustical properties of instruments in the real world. here is where i get a bit stuck because my knowledge of the acoustical properties of real instruments is kind of limited. Can we have a tutorial that gives examples of the properties of a range of different real instruments? And their ADSR envelopes would be a bonus too... I think this woudl be handy not only for Sculpture, but any Logic instrument. Thnaks Steve!
  • steveH
    Posts: 857
    Joined: Oct 17th, 2006
    Re: Tutorial request
    Every acoustic instrument has notes that really sing and others that, well, don't seem to vibrate so efficiently. For instance: think of the upright bass with its towering wooden body and large acoustically resonating chamber. If you pluck one of those unstopped, long strings it'll ring out for a very long time. That's because it's designed to play low notes! On the other hand, if you stop one of those long strings way up near the top of the fingerboard, and then pluck it, the resulting high note will die away rather quickly. That's because it's designed to play low notes! Get it!? Notes played in different ranges behave differently... all the great orchestrators know this! That's what the those Sculpture controls you were talking about do: They allow us to design instruments that have different characteristics in different parts of their ranges.... just like real instruments in the real world!! Steve H
  • Hamish H
    Posts: 307
    Joined: May 4th, 2009
    Re: Tutorial request
    Hey Steve Thanks very much for the reply, and the real world example. I understood how Scuplture worked from your excellent tutorial, and you're right, i'll go listen to a lot of other instruments to find out what their characteristics are! You got me thinking about how useful Sculpture can be - for example: if I'm making a track, and need an instrument to fill a certain frequency range I can use Sculpture to create a new instrument designed to ring out just for that frequency range, and be dampened elsewhere so as not to clash. ie compose the part first, then design a new instrument specifically to suit that part. And instead of just filtering out the frequencies that clashed with other instruments with EQ, you could use the resolution, tension and media loss sliders to filter the instrument in a natural and organic way. Awesome, thanks again Steve. Hamish
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