X Course Advisor FREE Course Advisor
(Close)
Watch Tutorials
macProVideo.com
Close
如何创建在After Effects中烟雾的影响
翻译谷歌翻译

有几种不同类型的动画烟雾效果,你可以在After Effects中创建,并几种方法来创建它们。在本教程中,我要告诉你一个快速的方法来模拟一个密集的篝火晚会或烟囱冒烟,使用粒子游乐场。

让我们开始吧!

第1步 - 应用粒子游乐场

First, make a new composition of 10 seconds or so, at whatever resolution you like - I'm working at 1280x720, as usual. Add a new black Solid (Command/Ctrl-Y), and make it the size of the comp. Apply Particle Playground to the comp (Effect > Simulation > Particle Playground) and set up Cannon as follows:

请注意,我感动大炮发射的比赛帧的底部,并设置零重力,使粒子将不属于正在排放后回落。另外请注意,我已经设置粒子的颜色为浅灰色。 (这些设置只是指引 - 与他们的实验,以建立不同类型的烟雾效果。)

第2步 - 添加高斯模糊

Next, add a Gaussian Blur (Effect > Blur & Sharpen > Gaussian Blur) to the Particle Playground comp. Set Blurriness to 15, and Blur Dimensions to Horizontal and Vertical.

第3步 - 添加蒙版,并使其在墙上

下一步,我们将添加一个遮罩,我们将与柏林墙的功能使用,推动粒子上升到一边,因为他们的粒子游乐场层,所以看起来像烟雾是由风转向。

点击钢笔工具,绘制一个简单的2点的面具,在您的计算机窗口直接粒子流的权利。曲线稍微拖动的面具的处理,并拖动大炮流中心的最高点,所以行。 (Escape键。命中后,画第二点,使一个开放的面具)面罩应该是这个样子:

接下来,在粒子游乐场,下墙,设置边界,你刚才画的面具。其他设置保留其默认值。这将使粒子反弹的墙,因为它们的崛起,尽管你不会看到,尚未。

第4步 - 创建一个属性映射

下一步,我们要作出一个属性映射,都将增加的粒子的大小和褪色上升为一个更加逼真的烟雾效果,。

添加一个新的固体您的比赛,在比赛一样大小,并运用斜坡的影响 (影响

如果你在你的比赛不同的大小,调整匝道匝道设置使坡道是在屏幕底部的中心,并在屏幕上方中心的光线的开始,如图所示:

接下来,预,组成这个比赛(第二

第5步 - 应用属性地图

最后一步,再次选择粒子游乐场层,滚下来的持久化属性映射 twirly箭头,并设置使用层作为映射到您的斜坡前比赛。

其次,根据影响,地图设置为红色规模,最小值/最大值为0和25,分别 - 这将使粒子变大,因为它们在屏幕上流动起来,并因此使烟“clumpier”,因为它上升。然后设置地图绿色不透明,最小值/最大值,分别为1和0,如下所示:

确保您的地图绿色最小设置为1,最大为0(默认值相反) - 这将使烟雾粒子淡出他们的做法框架的顶部。

预览或渲染了这一点,你应该像这样:

秘密粒子游乐场吗?

Richard Lainhart

Richard Lainhart | Articles by this author

Richard Lainhart is an award-winning composer, filmmaker, and author. His compositions have been performed in the US, Europe Asia, and Australia, and recordings of his music have appeared on the Periodic Music, Vacant Lot, XI Records, Airglow Music, Tobira Records, Infrequency, VICMOD, and ExOvo labels. His animations and short films have been shown in festivals in the US, Europe, and Asia, and online at ResFest, The New Venue, The Bitscreen, and Streaming Cinema 2.0. He has authored over a dozen technical manuals for music and video hardware and software, served as Contributing Editor for Interactivity and 3D Design Magazines, and contributed to books on digital media production published by IDG, Peachpit Press, McGraw Hill, and Miller Freeman Books. Previously an Adobe Certified Expert in After Effects and Premiere, a demo artist for Adobe Systems, and co-founder of the official New York City After Effects User Group, he was, from 2000-2009, Technical Director for Total Training Productions, an innovative digital media training company based in New York and California.

Comments

Feb 18, 2011
fredwardo
Hi Richard,
This looks like something you could also do in Motion. Any thoughts on how these two compare?
You must be logged in to post a comment.
Create an Account  Login Now

What is macProVideo.com?

macProVideo.com is an online education community featuring Tutorial-Videos & Training for popular Audio & Video Applications including Adobe CS, Logic Studio, Final Cut Studio, and more.
© 2018 macProVideo.com
a division of NonLinear Educating Inc.
Link