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如何自定义Photoshop的键盘快捷键
翻译谷歌翻译

Adobe Photoshop has a complete set of keyboard commands assigned by default, but occasionally you will find a feature you may use often doesn't have its own keyboard shortcut. This is mainly because most of the standard keyboard combinations have already been assigned to Photoshop functions, and there aren't enough to go around. Fortunately, though, Adobe has provided the ability to assign and re-assign keyboard shortcuts in Photoshop. In this tutorial, we'll show you how it's done.

第1步 - 打开键盘快捷键和菜单“对话框

要启动,选择“ 编辑”

第2步 - 找到并选择键盘快捷方式分配项目

创建自定义的键盘快捷键是改变现有的一个或一个函数,没有一个指定键盘命令。在我的例子中,我经常使用“裁剪”命令准备博客图形,但作物没有自己的键盘命令,所以,我想用一个。作物在“图像”菜单,让我们的应用程序菜单中的键盘快捷键“对话框中选择”的捷径 :“菜单,然后打开子菜单应用程序菜单中的命令列图像,向下滚动找到作物。

(这里列出的每一个图像“菜单项,所以你必须向下滚动颇有几分)。

点击这个词作物,你会看到一个空框出现在对话框中的快捷键“一栏中:

第3步 - 指定快捷方式

点击空文本框,按住各种修饰词,字母,数字和功能键,你要使用。我要开始股权移命令- C,这似乎是想这可能是一个比较容易记忆的命令作物的。然而,当我做,我得到一个警告,告诉我,这个组合已在使用中,如果我想使用它,该组合将不会被其原有的分配使用:

因此,在这一点上,你有一个选择 - 尝试不同的组合,或者接受当前和禁用其先前的转让。它给你,真的 - 如果已经分配的功能是一个你不使用的不多,随意改变它。 ,另一方面,如果你不喜欢的禁用默认命令的想法,不断尝试不同的组合,直到找到一个尚未分配的 - 当你做,你不会看到警报:

第4步 - 保存分配

要保存新的键盘快捷键的分配,只要按一下 “确定“。如果你分配一个新的键盘快捷方式菜单项,你会看到菜单中的新的任务:

将保持这种新的分配分配,即使您退出并重新启动Photoshop中,但将无法生存重置Photoshop的偏好,例如。为了永久保存转让,单击“ 保存 ”按钮旁边的“ 设置 ”菜单:

您会被要求保存在Photoshop的键盘设置文件夹的一套新的键盘命令。您可以使用“Photoshop的默认值(修改)”的默认名称,但你自己的名字给它,它更有意义。

一旦你这样做,这些命令将生效,直到您选择原来的默认命令,或不同的设置,从设置菜单。而且,如果你已经创建了很多自定义命令和要在不同的系统如,只是复制Photoshop的键盘设置文件夹的集合,并移动到新系统的键盘设置文件夹,在新系统中提供这些。

就是这样!

我们很乐意听到您最喜爱的Photoshop的快捷键是什么。掉落在下面留言分享!

需要更多的Photoshop技巧,窍门和技巧吗?这些Photoshop教程

Richard Lainhart

Richard Lainhart | Articles by this author

Richard Lainhart is an award-winning composer, filmmaker, and author. His compositions have been performed in the US, Europe Asia, and Australia, and recordings of his music have appeared on the Periodic Music, Vacant Lot, XI Records, Airglow Music, Tobira Records, Infrequency, VICMOD, and ExOvo labels. His animations and short films have been shown in festivals in the US, Europe, and Asia, and online at ResFest, The New Venue, The Bitscreen, and Streaming Cinema 2.0. He has authored over a dozen technical manuals for music and video hardware and software, served as Contributing Editor for Interactivity and 3D Design Magazines, and contributed to books on digital media production published by IDG, Peachpit Press, McGraw Hill, and Miller Freeman Books. Previously an Adobe Certified Expert in After Effects and Premiere, a demo artist for Adobe Systems, and co-founder of the official New York City After Effects User Group, he was, from 2000-2009, Technical Director for Total Training Productions, an innovative digital media training company based in New York and California.

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