The EXS24 is the workhorse sampler that sits at the base of many modern musical compositions. With it's ability to stream digital samples directly off your computer's hard drive, the EXS24 is an extremely powerful studio tool.
In this tutorial program, David Dvorin demonstrates essential ESX24 sampling skills including how to build your own custom EXS24 instruments. In fact, by the end of this tutorial you'll be able to confidently create realistic multi-sample instruments using zone and velocity mapping.
You'll also learn how to accurately trim and loop samples, how to simulate vibrato and use the EXS24's filter section to add realism, and how to import many popular sample libraries including Akai sample CDs and Giga Sampler libraries.
This tutorial provides you with the quick-way into Logic's ESX24 Sampler. If you're looking to to get the most out of the EXS24, this tutorial is a perfect jump-start.
For a detailed list of the topics this tutorial covers, check out the Table of Contents.
David Dvorin
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Formerly the Manager of Educational Development for Apple's Pro Apps division, David now works as a music professor at California State University, Chico. There are few Logic trainers in the world with the credentials and experience of David Dvorin ... ”
Chapter 1: Exploring The EXS24
Section 1: Introduction
01. Introduction
02. Opening An ESX24 Sampler
03. Loading Sampler Instruments
Section 2: Importing Sample Libraries
04. Importing Sample Libraries
05. Converting Akai Sample CDs
06. Converting Giga Sampler FIles
07. Converting Sample Cell Files
08. Organizing Sample Libraries
Section 3: Optimizing The ESX24
09. Moving Sample Files
10. Optimizing The EXS24
Section 4: Creating Sampler Instruments
11. Sampler Instruments Overview
12. Creating Sampler Instruments
13. Working With Zones
14. Assigning The Reference Note
15. Working With Velocity
16. Trimming Samples
17. Setting Loop Points
18. Creating Drum Instruments
19. Using Zone Groups
20. Advanced Zone Groups
Section 5: Playback Parameters
21. The Filter Section
22. Using Modulation
23. Simulating Vibrato
24. LFO Envelopes & Fade Ins
25. Adding "Realism" To Samples
26. Adding FX Plugins
27. Using Multi Outputs